Paper Fortress 2

Good day to everyone!

As I am sure most of you know, the Team Fortress 2 community are a resourceful and creative bunch. From Maps to Figurines, we have it all.

I tend to do a lot of browsing though thousands and thousands of TF2 related contents and images on a daily basis and have stumbled upon some amazing things. I have decided that I shall now start sharing some of these things with you! The South African TF2 Community.

Todays feature is probably something thats going to get you fired because it’s keeping you out of work or in trouble with your teachers because you’re playing out last nights match on your school desk.

trogdoriangrey is the mastermind behind these wonderful little paper figures and he/she has put many hours into making them.There is unfortunately no BLU soldier which made me sad at first but then i realised I can just edit a RED one myself. I will upload it and link it for all of you who want BLU rather.

Follow the link and build away 🙂

http://s189.photobucket.com/albums/z291/trogdoriangrey/papercraft/?start=all

For BLU team

http://s189.photobucket.com/albums/z291/trogdoriangrey/papercraft/TF2%20Blu%20Team/

Being the Medic

There’s no doubt that the Medic is a very important class to have on your team. They keep bulky classes healed, give them the advantage in fights, and build up the devastating uber or kruber that can break a defense or stop a charge dead in its tracks. Everyone wants a medic on their team. But actually playing the Medic seems to be another matter entirely. Despite the medic’s undeniable usefulness, even in the hands of an amateur, the simple fact is that a lot of people don’t want to play the medic. Sure, they’ll play it for the sake of the team, but they’ll be quick to anger, refuse to heal people who don’t explicitly thank them in chat, and generally think the world owes them for bothering to play medic. Not the signs of someone enjoying themselves. Although possibly the signs of someone about to enjoy themselves at someone else’s expense

So where’s the disconnect? If the Medic is so useful, why do so many people dislike playing the class so much?

Gameplay

Team Fortress 2 is, after all, a first person SHOOTER. And as the Medic, you’re going to be doing very little shooting. This can get a little boring for some people, because in the end they don’t want to hop around while keeping the medigun beam on a Heavy, they want to be shooting people- even if the latter is less useful to the team. It’s the same reason that some Medics seem so eager to go rambo all of a sudden- “ze hurting is more rewarding than ze healing” as the Medic himself would say.

Priority Target

People shoot for the Medic first. It’s just a fact. In higher level games like PUGs or even just serious servers with semi-comp players this is even more apparent. Once I ran into a Soldier using the Direct Hit who purposely rocket jumped right into the opposing team’s Medic’s face over and over to hit him with the DH up close and finish him with the Equaliser, not caring if he died in the process. That’s about the level of determination people have in regards to your death if you’re a Medic. There’s good reason for it- even if you’re not stopping them from killing someone, you’re building an uber, so they want you dead before it’s ready. Even if it is ready, they want to force you to waste it before you get to the rest of the team to minimize the damage. The only time people WON’T shoot you before your target is if you don’t let them, or if they’re a Spy or Sniper going for the easy target. After a while, this starts to get old, after the tenth time you get hit from behind with a rocket and then finished off before you turn around.

You Don’t Control How Well You Do

Here’s the one that scares people out of playing Medic on a losing team time and time again. As the Medic, your main concern most of the time is staying alive while keeping your team alive. If you find a good Medic buddy, you can go on a rampage and get stuff done while keeping your buddy alive. If your team is bad, you’ll often end up hopping from buddy to buddy as they’re gunned down, leaving you with nothing to show for it but a scattergun to the teeth after you run out of meatshields. And yet, the difference between you rocketing to the top of the scoreboard and rotting at the bottom is often independent of your skill. The fact is, without good players to support, the Medic just won’t do well.

You Need a Lot of Rescuing

Closely related to the last point, the sad truth is that a lot of time your team is going to be a pack of morons, and you need to be the one to get them in shape. But as the Medic, you’re not going to stand up in a fight with most other classes most of the time. So your Medic buddy, or just any random person you’re healing at the time, needs to kill them for you. And if they can’t, you’ll die. Over and over again. This is also one of the top sources of rage for Medics; a Medic buddy who can’t or won’t protect them. If they die, expect the buddy to get the blame. Often, even if it’s not their fault, if the Medic’s mad enough.

However, I enjoy playing Medic. It’s hard to see why, with all of that against it, but let’s look at the good parts of playing the Medic.

A Different Skillset

I’ll be honest; I’m a bad shot. I miss plenty of the time, and my habit of playing on servers with high ping doesn’t exactly help matters. My aim is less than superb, and I’m not exactly a pro at getting the range for confrontations right either. But playing the Medic, that starts to matter less, and my abilities to find cover, dodge shots, keep an eye out for enemies, and gauge the safeness of an area matters more.

Help From Others

Let’s be honest- if a Pyro had your back and he got attacked by a Scout, there’s a good chance you won’t save him. But if a Medic that was healing you was, you’d at least try to save him if you knew. And while a Heavy sometimes throws a sandvich to a Soldier, most of the time it’s the Medic who gets a free lunch.

Helping Your Team

Even with the odd disconnect of you feeling powerless and like you aren’t helping, if you compare how a team is doing before and after the addition of a Medic, it’s pretty obvious how much of an effect the Medic has. Lots of fights start turning against the other team, and the heaviest hitters on the Medic’s teams start killing people more, and being shot down while running for health less.

So yes, playing the Medic is frustrating. You can feel powerless, die with full uber, and get killed constantly despite your best efforts. But it’s all worth it when you keep a Heavy alive as he mows down an entire team, or uber a Pyro and watch the world burn.

written by SirMax

Source: Ubercharged.net


Interview with Peng

Here’s the first in a series of interviews with players about what they would like to say about TF2 SA from their point of view. In this interview we feature “Peng”, from team Fury.

Friendship and Fun make for a successful team in TF2

I have experience both as a “pubber” and also has a slightly more competitive player. As far as I am concerned, the downsides to playing on public servers (or “pubs”) include the following:

  • Spam, spam and more spam.
  • Spam some more.
  • Even more spam.
  • Snipers, Spies and Pyros.

The upside to pubbing is it’s lots of fun, especially when your spam turns into a “crit” (critical shot) and that crit ends up killing 3 people. Other upsides are:

  • You tend to meet great people to play with.
  • Fun maps. I mean come on, who doesn’t like Goldrush?
  • Killing Serpent or Concussion. Or both if you’re extremely lucky.

In contrast to pubbing there’s competitive TF2. This takes the form of “clan matches”, “pickups”, the slightly less formal “mix” and of course the great “6-v-6 competition”. There are however, downsides to competitive TF2:

  • Good players “pomp” you for a long time… A long, long time… and without lubrication too…
  • It takes a while to learn all aspects of competitive gaming.
  • There’s only one medic.
  • Rage. (also known as being screamed at by your fellow team mate(s), usually limited to one or two specific individuals). There is a difference between rage and teasing and not the sexual kind of teasing.

As with pubbing, competitive TF2 also has an upside:

  • You get so much better after playing just a few competitive games. [Editor’s note: Mixes might be the exception, but a mix is a good way to avoid the “pomping issue” described above. Mixes make for a more gentle introduction to competitive TF2]
  • The rage makes you get better also. Tough love? Hmm. Now, I thank Enemy and Wir for raging at me in the past.
  • Competitive TF2 can be really fun if you know what you’re doing.

What makes a clan work

  • Friendship
  • Losing and learning
  • Above all have fun

Most clans that enter the competitive scene are mainly friends that have taken that leap of faith from Pub to competitive, or under constant nagging to come play pickups from other competitive players.

Everyone must do his or her part to make Team Fortress 2 in South Africa more visible. Help people that need it – whatever it takes. Help them get into pick-ups, give them advice, go medic in pubs and heal people so they can experience different classes. But above all, have fun.

However, losing is just part of the game – it makes you get better. Look at CyB as an example. A few months ago, most people didn’t know who or what CyB was. Now they are being recognised as a clan with ambition and determination, comprising players making a name for themselves.

I think is the main reason new clans break up is, in the great words of Razerfox, “you will be wasting your time to build a team if you cannot trust your clan mates like friends.”

If you can’t trust your team-mates to stay in the clan after losing then what the underworld is the bloody point of having a clan? Friendship is, in my opinion the biggest deal in a clan. If you lose but are with friends, who cares about the result?

I’d like to take Fury as an example. When we lose we mainly laugh, most times. Then we point and laugh to people who did crap. It also helps when you admit the mistakes you’ve made. There’s no point in denying it and making more tension then there already is. It is a game after all. Another problem voiced by public players new to competitive TF2 is “competitive players intimidate” them. So to all the “old school” competitive players, try not to be too “intimidating”.

As soon as you have the friendship part sorted out, you will start having fun. Laugh about stupid stuff like getting yourself blown up while trying to kill a scout. Or killing someone when you rocket/sticky jump. That is what it is all about, fun.

New clans tend to look up to successful clans like Eq or eNg, without realising that they also have been through hell and back to where they are now. They are still together after some difficult times by losing badly against teams like Brazen and Swift but they did not give up.

TF2CSA Team Rankings It’s Up!

The ranking system has been created to award those teams that take part on the TF2CSA competitions and be able to accumulate points in the long term. For now the top 4 teams will be rewarded with the most points as we do not have many active teams yet. Also with the idea that these rankings might help to keep teams together or try to get a more responsible behaviour from the teams and their captains to commit and play competitively.

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Rankings Point System

TF2CSA 6v6 Series

1st                            600pts
2nd                         400pts
3rd                          250pts
4th                           150pts
Participation       50pts


TF2CSA Cup Series

1st                            400pts
2nd                         250pts
3rd                           150pts
4th                           100pts
Participation       50pts

NB: In the case of another type of TF2 competitions like an IS or DoGaming League the 6v6 series point system will be used for the ranking.

Rankings Information and Rules

  • The rankings will be updated after each competition.
  • These ranking are ongoing for the long term and we will not reset it.
  • These rankings might be modified if there is competitions with more than 1 division of teams.
  • Teams dropping during a competition will not receive participation points.
  • Teams can be renamed as long as 3 or more players (including captain) are still in the team or if the captain is leaving he/she must agree that the team will be renamed and as long as 3 or more players remain on that team.
  • If a team disbands it will be deleted from the rankings unless the captain of the team states that they are just going to be inactive for a while. (we will confirm with the captain of a team before deleting a team from the rankings)

If there are any doubts or you need more information about these rankings please contact Razerfox or Xt3rminator. Any other suggestions are welcome as well.

You can find these Rankings on the following page:  tf2.co.za/rankings