Overview
With a quiet competitive scene at the moment there is not too much that we can do for what is left of 2009. The ISGTF2 pre season league did not take place as most of the players were busy with exams and others with holiday plans so the time scheduled to play at least 4 or 5 games did not work well at all. Most of the teams are still together but not as active, others have new players on their roster and most from the low tier have disbanded already.
2010 will kick off with good stuff for TF2 and the ISGTF2L will be the main attraction to warm up TF2 SA competitive. The success of this league can take the game to a exposure where it can get much better competitions and attract more competitive players to grow the small community that play the game in SA. TF2CCSA will make sure that the league runs smoothly, well organized and with the help of some of the community leaders we can guarantee a successful league. This league might be our last chance to spark the best of TF2 SA competitive or let the game die to go and play Online Poker.
Clans and Team Leaders
A main concern is the instability of the intermediate and low tier clans, I would like to see those team leaders with more responsibility and commitment as it is not so helpful making clans with a 30 day life span. Leaders must choose their players properly and those players must also be serious and reliable. Do not commit to a team if you don’t have time for it as most of the times a team disbands for inactive players rather than bad results. Some of the new generation players are expecting to become a “beast” on a class without thinking in game. Yes ‘thinking’ is something that lacks with the new generation of players. What that means is that you can have super aim, crazy mid-airs and some sick pipes but the main problem is the mind game, the thinking or reading of the game is what most TF2 clans need to focus on. You can jump into a clannie without any practice but if your players knows what has to be done without going ‘frag hunters’ or thinking of ‘mid-airs show,’ there should not be any problem to be a competitive team. Steam rolls happens to anyone but giving up after few of them will keep you on the same level. Everyone learns from defeats and it is the only way to know what’s wrong. But of course there are always better teams that might look impossible to beat but even if you always loose giving a good game still an improvement from a steam-roll.
There are many other factors that can lead to the failure of a team but the main factor is the ‘leadership’ of the team and how that leader manages the team on the different situations. Other thing is that sometimes a player will ask some help to a more experienced player with some tactics and moves then you do bad in your team in a clannie but sometimes is just not you remember if the teamwork fails you’ll fail, you depend on your team mates and they depend on you, for sure everyone knows this but seems like some forget it in game. A good balance of “teamwork” and “reading of the game” is a must for those intermediate and low tier clans that would like to get much better and very competitive in the future, the individual skill will show off once the teamwork and thinking is sorted first.
The base of good old school TF2 players is fading away and only a few are very active, others are casual players and the rest already quit the game. That real “knowledge” of a clan leader is lacking with the new generation of players. This is why I think its getting difficult to build a solid competitive community because there are not good enough players to create a good balance and trying to filter 24/7 public players to get a few interested in competitive gaming is not helping much. So we really need to boost the exposure of the game to attract competitive gamers from the other games and hopefully we can create a good balance of serious players that want to play competitively and give their best.
Community Feedback
I really would like to see all of the community more involved in ideas or plans to try for TF2 competitive. Anyone can suggest their idea of what the best plan to try grow the community or improve the competitive level between clans. Just let us know so that we can discuss it with the all the community members and see what we can do about it to sort the rest and make it happen if it’s a good plan.
Finally
Can we get TF2 competitive on track?
I really think we can guys we just need a well established group of players and teams to stick together to work on creating a solid base of reliable competitive gameplay for the future and gain the trust of companies and organizations to create competitions and other tournaments where the TF2 players can have fun and get rewarded for playing their favourite game.
It is possible but it will depend on us. Only if we work together can still achieve that guys, let the “emo” out of community to make things simpler and easier.
A friend of mine told me one day “remember in the old days where “fun and friendship” was always around the TF2 community members” then I realized that our main problem is that we cannot grow this community if we are not together. We already are a small community of gamers but not even because we play the same game we still see nonsense splits and other stupid endless arguments between us… it’s really annoying trying to get everyone cool and then all of the sudden there is a conflict for whatever reason that leads to a fight = minimizing the community
Think about it guys we can take TF2 competitive to the best level ever….. so are you in?
or must I send you a free copy of Monopoly Joburg edition?
It won’t be easy but I’ll wait to see the community response of this post.
Critics are welcome of course.
Latest Comments