Razerfox’s view on TF2 SA Competitive

Overview

With a quiet competitive scene at the moment there is not too much that we can do for what is left of 2009. The ISGTF2 pre season league did not take place as most of the players were busy with exams and others with holiday plans so the time scheduled to play at least 4 or 5 games did not work well at all. Most of the teams are still together but not as active, others have new players on their roster and most from the low tier have disbanded already.

2010 will kick off with good stuff for TF2 and the ISGTF2L will be the main attraction to warm up TF2 SA competitive. The success of this league can take the game to a exposure where it can get much better competitions and attract more competitive players to grow the small community that play the game in SA. TF2CCSA will make sure that the league runs smoothly, well organized and with the help of some of the community leaders we can guarantee a successful league. This league might be our last chance to spark the best of TF2 SA competitive or let the game die to go and play Online Poker.

Clans and Team Leaders

A main concern is the instability of the intermediate and low tier clans, I would like to see those team leaders with more responsibility and commitment as it is not so helpful making clans with a 30 day  life span. Leaders must choose their players properly and those players must also be serious and reliable. Do not commit to a team if you don’t have time for it as most of the times a team disbands for inactive players rather than bad results.  Some of the new generation players are expecting to become a “beast” on a class without thinking in game. Yes ‘thinking’ is something that lacks with the new generation of players. What that means is that you can have super aim, crazy mid-airs and some sick pipes but the main problem is the mind game, the thinking or reading of the game is what most TF2 clans need to focus on. You can jump into a clannie without any practice but if your players knows what has to be done without going ‘frag hunters’ or thinking of  ‘mid-airs show,’ there should not be any problem to be a competitive team.  Steam rolls happens to anyone but giving up after few of them will keep you on the same level. Everyone learns from defeats and it is the only way to know what’s wrong. But of course there are always better teams that might look impossible to beat but even if you always loose giving a good game still an improvement from a steam-roll.

There are many other factors that can lead to the failure of a team but the main factor is the ‘leadership’ of the team and how that leader manages the team on the different situations. Other thing is that sometimes a player will ask some help to a more experienced player with some tactics and moves then you do bad in your team in a clannie but sometimes is just not you remember if the teamwork fails you’ll fail, you depend on your team mates and they depend on you, for sure everyone knows this but seems like some forget it in game. A good balance of “teamwork” and “reading of the game” is a must for those intermediate and low tier clans that would like to get much better and very competitive in the future, the individual skill will show off once the teamwork and thinking is sorted first.

The base of good old school TF2 players is fading away and only a few are very active, others are casual players and the rest already quit the game. That real “knowledge” of a clan leader is lacking with the new generation of players. This is why I think its getting difficult to build a solid competitive community because there are not good enough players to create a good balance and trying to filter 24/7 public players to get a few interested in competitive gaming is not helping much. So we really need to boost the exposure of the game to attract competitive gamers from the other games and hopefully we can create a good balance of serious players that want to play competitively and give their best.

Community Feedback

I really would like to see all of the community more involved in ideas or plans to try for TF2 competitive. Anyone can suggest their idea of what the best plan to try grow the community or improve the competitive level between clans. Just let us know so that we can discuss it with the all the community members and see what we can do about it to sort the rest and make it happen if it’s a good plan.

Finally

Can we get TF2 competitive on track?

I really think we can guys we just need a well established group of players and teams to stick together to work on creating a solid base of reliable competitive gameplay for the future and gain the trust of companies and organizations to create competitions and other tournaments where the TF2 players can have fun and get rewarded for playing their favourite game.

It is possible but it will depend on us. Only if we work together can still achieve that guys, let the “emo” out of community to make things simpler and easier.

A friend of mine told me one day “remember in the old days where “fun and friendship” was always around the TF2 community members” then I realized that our main problem is that we cannot grow this community if we are not together. We already are a small community of gamers but not even because we play the same game we still see nonsense splits and other stupid endless arguments between us… it’s really annoying trying to get everyone cool and then all of the sudden there is a conflict for whatever reason that leads to a fight = minimizing the community

Think about it guys we can take TF2 competitive to the best level ever….. so are you in?

or must I send you a free copy of  Monopoly Joburg edition?

It won’t be easy but I’ll wait to see the community response of this post.

Critics are welcome of course.

0 0 vote
Article Rating
Subscribe
Notify of
38 Comments
Inline Feedbacks
View all comments
Headshot101
10 years ago

I think this review was acurate and for me this is all true in my eyes.
One possibility is breaking up of all current clans and developing new ones?? I know this is a bit crazy and maybe stupid But I think it will take the clan differences out a bit and get more active clans than alot of non active clans

Peng
10 years ago

I WANT A FREE COPY OF MONOPOLY!

MonsterDom
MonsterDom
10 years ago

tbh i think that pick ups are becoming less and less like pick ups used to be and more and more like one dimensional and either very easy or they are just a waste of time. i havnt played a pick up in 2 weeks where their was a decent score. its usually flat out victory or flat out defeat. If we plan on creating a good clan structure more of the clan players need to play in the pick ups to improove other up and comings and to make the game seem intereting to new comers who seek that competitive appeal. ye this is my words of wisdom. use it dont use it!!!

RadiaN
10 years ago

HEADSHOT DONT BE A MORONIC FOOL, U RETARD.

_enemy
_enemy
10 years ago

Pickups will never pickup unless the clan scene does. You cannot have one without the other.

Evil Clown
Evil Clown
10 years ago

I for one would love to see competitive TF2 finally leave our tiny little fortresses we call our bedrooms. I would like to see a lan dedicated to the play of mature teams face to face and up close and personal, with the same treatment as if they were playing CSS or CoD. Unfortunately their are two types of distinctive TF2 players in SA, one being the pub players and the other the pickup players, if we wish to move forward and take this game we all enjoy it requires all players to unite under a single cause. Another future problem will be the skill gap between players, and obviously that is why pickups were created in order to simulate clan matches and improve the skill of players in that environment. However to an extent pickups may not be user friendly and first time uses are often intimidated by experienced players who are aware of how the system works. First timers are actually very often scared away by ‘senior’ players just becuase they dont understand procedure. Intimidation in TF2 should be the first obstacle to climb and overcome, but it will take all of us, nothing more and nothing less.

vomitshovel
vomitshovel
10 years ago

A while back it was like every pickup was fun, everyone tried, the right people captained and things were just all round more enjoyable from join to quit. Now it seems like a drag for everyone, teams take hours to get picked, and shit is just kinda slow.
I’d like to see some more enthusiastic players and dedicated players frequenting the pickups. A game is only as good as it’s captains make it.

skillbill
skillbill
10 years ago

Its holidays, things are going slow. Just chill out, it will pick up (pun intended) again in January.

As for the clan scene, the only remedy to actually fix anything is for the active players to actually play clan games instead of pickups. People take losses way too seriously and get demotivated way too easy. If they just dedicate more time to their clans and be realistic about expectations, the clan scene will take off.

Until players can reach that level of maturity, its going to keep on dragging on its feet.

king
king
10 years ago

its chilled

Peng
10 years ago

I am a Proudly pub player. 😀

handstand
handstand
10 years ago

I think proffessional 12 vs. 12 matches should be hosted. The biggest downside of pickups for me is only being able to play half the classes.

cheeseofdoooom
10 years ago

+1 enemy and skillbill nothing more to say

Headshot101
10 years ago

RadiaN : why?? the top players will always be the top players the way this game is going, so at the moment the comp next years top 5 few will be relatively the same as the BOTC , Ive always though splitting everyone up and making new teams with new people would be a good Idea incorperating ‘noobs’ Instead of having 5 good clans and 5 bad clans (comparing the two) we could have 10 clans were the skill level doesnt differ, the winner could determine teamwork and how well people play instead of just this and that game will be walk overs and only one or two close games.
He@dshot out.

LegOlas
LegOlas
10 years ago

The problem with that headshot/razerfox, is that you struggle to get any commitment from players. If a good player felt he was in a useless team, he wouldn’t pitch, stuff like that. And you couldnt really blame the one guy, cause it happened all over the place.

Also, if most were happy with the team, the guys that applied for learning purposes weren’t as into the game, therefore didnt understand commitment, therefore wouldn’t pitch.

So many of these ideas are all good and well mentioning, but honestly, like, think about em beforehand maybe. Things (sadly) need to be water-tight in this community atm. If they’re not, they’re just going to flop, and cause more damage than good in my opinion.

Andy
Andy
10 years ago

Khan we do it guys?

Headshot101
10 years ago

TBH i think razer does have a good idea.. you are correct in saying there are commitment issues legolas but if in a useless team surely you can continue to practice???? I think that most teams Should be on the same level if doing this depending on some of the skill levels of individual players, but overall the ‘captains’ could work together and choose teams in a planned way to try make it even and not pick at random

skillbill
skillbill
10 years ago

I play competitively with my friends. I will most certainly not be forced to play with people who I do not wish to play with, especially when I know most of those players arent going to dedicate themselves as much as my current clan mates are.

Therefore your suggestion to break up all the current clans is plainly absurd and unrealistic, and it would never be a viable option to act as a catalyst to inspire players to become involved more in competitive TF2. The problem is that we have a lot of players who do not want to commit to playing with their clan plainly because they are scared shitless of losing, and they dont want to go through the process of developing their team beyond the process of tagging up and creating an IRC channel. Breaking up all the current clans will most certainly not fix this problem.

Razerfox’s suggestion for a draft league is a good idea – if it were to be run properly that is. I organized one back in the Natural Selection community, and it was mega fun. Ill talk to him about it and we can start out small, and work our way up. This is a better alternative than the one that was suggested previously.

Seriously, think shit through before you post them.

CaRt
CaRt
10 years ago

mebe tf2 clan system is not compatible with the pesky human element , you have ppl that want to prove themselves vs ppl that just want to have fun , which side should compromise ?

[18 seconds of thought was allocated to this post , i apologize for any inconveniences this might cause in case it doesn’t agree with anyone]

Headshot101
10 years ago

😀 The Idea was supposed to link into a league or just something(Unfortuanetaly not reffered to) but obviously you cannot force people into doing so

Heckers
Heckers
10 years ago

PUBS are fun and relaxing, for most players that is all they want.
Pickups are competitive and people sometimes lose their tempers with the ‘noobs’. This surely scares away some players. Make them feel welcome and they will stay.

Pickups are a mission to join, you have to join IRC and sign up there.
A more casual-competitive idea would be to have these servers open to the public that anyone can join but a max of 6vs6 can play. If someone drops just invite someone or a spec can jump in. First come first served. Captains can still be nominated etc. An easier introduction to more competitive gaming.

More of the good players need to play on PUBS. Players will see these guys and think “WOW!FML, i wanna be that guy who pwns everyone!”.
Too many think they are too good for pubs and it will only “hurt” their skill. Its also weird how sometimes they do join pubs but dont talk to anyone. The PUBS need more exposure to the good players and competitive scene.

Headshot101
10 years ago

Well put Heckers. But the open pickup server is a bit stupid, you can have the server not open up for like two hours

Heckers
Heckers
10 years ago

What you mean Headshot? Will we have too many players playing on these servers(more than 1 server btw)? I thought that was the idea…to get more people into it.
If you want a guaranteed server then organize a clannie.

Headshot101
10 years ago

Yes but into the Proper pickup system, and on the open servers there wont always be an admin, giving someone the oppertunity to mess it up for everyone with no consequence. TbH I dont mind the idea but it can cuase some issues.

ToAsT
ToAsT
10 years ago

Everything that can be said, has been said. Yet nothing is being done, this community lacks dedication and as a result demotivates the people who actually are dedicated to the game. Every time this game’s competitive scene takes a knock people get all teary eyed and start complaining. The only thing that will save this game from death is for EVERYONE to start playing (and i dont mean play pickups or pub). Stop fucking wasting time with stupid high school politics, join/start a clan start playing AND FUCKING CONTINUE PLAYING.

Roobir
Roobir
10 years ago

Who is Heckers? lol’d

Heckers
Heckers
10 years ago

Well said Roobir.

Goldfox
Goldfox
10 years ago

Why is everyone debating pickups and comparing them to pubs?

IMO that isn’t the issue here. If people are interested in improving competitive TF2 everyone would be better off spending their time forming new clans and getting better as a team and playing against other clans. This is the only way things will improve, having more people playing pickups isn’t really going to help.

Roobir
Roobir
10 years ago

Update the section called TF2 Competitive Clans :> Lets see how many people that are voicing their opinions in this news article actually have clans..

X
X
Admin
10 years ago

Im going to leave a reply that is irrelevant to this post.

So, my internet at home was down for almost 3 weeks. I get it back, join a pub server and end up on top. I then goto a pickup and it seems that every single one of the players that played in that pickup were clueless. They had no idea what to do, where to go, how to counter a team, the captains cannot choose players correctly nor can they even lead teams. Its as if we just started playing a brand new game. How can this be? you dont need to have the best aim to out do someone else. sigh.

Regarding this post, its holidays, everyone is doing there own bit of things. Its the same group of guys that have clans, also if you think about it, it is the same lot of guys that started with TF2 back in 2007 that have clans. I think newer players have become to arrogant to create clans with weaker players because they are embarrassed of losing to someone that they think is weaker than them.

X
X
Admin
10 years ago
Deacan
Deacan
10 years ago

yoh thats old.. b4 I joined Zodiac even 🙂

FEN1X
FEN1X
10 years ago

Im in.

Heckers
Heckers
9 years ago

Who is Roobir? lol’d

Skillpig <3

38
0
Tell us what you think, please comment.x
()
x