On Sunday 23rd of May the TF2CSA Team organized a game (WG vs PAS) aimed at boosting interaction amongst the various members of the TF2 SA community. The event really showed the promising interest of some players to become active in the TF2 competitive scene.
Results were as follows
Competitive team’s map, Badlands (BL)
PAS (5) vs WG (0)
Although the WG team usually managed to get to the mid point first, most of the time they could not manage to deal with the extra players from the PAS team.
Public team’s map, Badwater (BW)
PAS (4) vs WG (1)
The team most likely to win this map was the Pubber’s team as their extra players would allow them to spread properly across the map. That’s exactly what ahppened as PAS managed to capture all four points with the cart. WG struggled to get the cart past the first check point.
WG captain comments
On Sunday night we played the PAS (Pub All Stars) team on Badlands and on Badwater, the number of spectators was an unexpected surprise and the shoutcasters did a great job from what we could gather. We went into the game thinking we stood some level of a chance, only to meet a pyro coming up from under bridge and a suicidal demoman jumping onto our crates, we knew we were going to be playing 6v9 with the pubbers using highlander classes, but we did not expect the sheer intensity and the impact 3 more players had on the game.
We were taken unawares several times throughout both maps while we were concentrating on choke or mid, trying to spam the heavy, soldier and medic, Only to have a pyro or a spy come from behind and ruin our push. Generally when a team gets a pick or 2, there’s a considerable advantage, in this type of game play, if we get 2 picks without getting picked off ourselves, we were still facing 7 other players!
We had a debate after our game as to what cause us to get steamrolled like we did, some players thought it was the number of players they had as well as the variety of classes, some thought the fact that some of their players were in the past competitive players, or were part of clans at the time, this would give them a competitive ‘edge’ as they had experience in the more organized side of TF2.
Then again, we think that would we have played a team of 9 people who have never been in a clan or played a pickup, the result would have been in our favour, a balance needs to be found if we mean to make the teams more even. All in all, it was a fun match to participate in and we had a good couple of laughs throughout both maps. This would definitely be something to be repeated in the future, but I would definitely advise the 6 man team to prepare in advance to face a 9 man team!
PAS captain comments
Thanks to WG for being good sports and playing in the inaugural Pub vs Comp match. I have already had requests from other clans interested in playing against PAS, and we will more than likely play the winners of the Koth Kup and the 6v6 v2. A few notes and observations from the field.
From the outset, WG played with the standard comp lineup (2 scouts, 2 soldiers, medic and demo man). This indicated to me that they thought they would win a head-on confrontation with the PAS team. Based on this, I don’t think WG planned enough ahead for this match. Whether this was due to complacency, arrogance or some other factor, only they will know. In my experience when faced with the prospect of a superior force, the best thing to do is map out a defensive strategy. Perhaps running 2 snipers, or a sniper and a spy instead of the scouts would have been better. Even using a heavy instead of a soldier might have bolstered the WG defence.
WG captured the middle point on BL first, in the first round, held it for a few seconds until PAS captured it. This was the only time in the entire match they captured a check-point. The spy came last on the PAS team, scoring only 8 points for BL. The PAS spy wasn’t really a spy (the person who played spy usually plays solider as his primary class). Had we run a proper spy (the player originally picked for spy didn’t show, and we had to get a last minute substitute) I think WG would have felt the effects of the spy more radically.
The engineer was pretty much in-effective on both maps. On BL he scored the 2nd lowest amount of points, most of these from teleports, with the occasional sentry kill. On BW the engineer gained points only when we were defending, again mostly from teleports.
In light of the above, I think the effect of the “superior numbers” run by PAS in this match against WG are over rated.
The PAS medic died 3 times during the entire match (once on BL, and twice on BW).
I was very happy with the way the team played and supported one another, especially to Neptune 9 for his great sniping, Alien for his spectacular mid-airs and Striker SA who (as heavy) played in his first competitive match and came top of the leader board in both maps.
Playing in a clan against PAS will give you a completely different perspective and will battle harden you unlike any other type of competitive match. Just make sure you don’t take the PAS team for granted and put sufficient preparation and planning into your team’s strategy.
Information about the rosters can be found: Here
**Congrats to the Pub All Stars Team**
This challenge was a success as we managed to get 65 spectators and by bringing together pub players to play against competitive players, it really creates some sort of confidence to those players that are unsure if they can do well on the competitive scene as well that is also fun to be part of a team and play against other teams.
We would to ask everyone that really cares about the future of TF2 to help players to form clans or at least show them that it is fun to have fun playing competitively. We cannot force everyone to play TF2 competitive but we know that there are good players out there that just need that little boost to jump into the competitive side of TF2. Please guys go play on the public servers and try to get recruit some guys interested and introduce them to pickups as that is the first step to take shape on individual skills and get used to the 6v6 gameplay.
NB: A recruitment system will be up very soon to make it much easy for player to be recruited and for teams to find available players. Also a ladder system with team management is almost done.
The TF2CSA Team will keep working non stop to help this community by creating competitions, tools for the team management, tutorials and so on but all our hard work will not help much if “You” the community of TF2 players of South Africa cannot get along together to try and grow a solid base of players to be able to get a healthy cycle of pubs/pickups/clannies where everyone should not have any issues to play together.
Can you help us? ;-)as