PAS Team Wins the Challenge

On Sunday 23rd of May the TF2CSA Team organized a game (WG vs PAS) aimed at boosting interaction amongst the various members of the TF2 SA community. The event really showed the promising interest of some players to become active in the TF2 competitive scene.

Results were as follows

Competitive team’s map, Badlands (BL)

PAS (5) vs WG (0)

Although the WG team usually managed to get to the mid point first, most of the time they could not manage to deal with the extra players from the PAS team.

Public team’s map, Badwater (BW)

PAS (4) vs WG (1)

The team most likely to win this map was the Pubber’s team as their extra players would allow them to spread properly across the map. That’s exactly what ahppened as PAS managed to capture all four points with the cart.  WG struggled to get the cart past the first check point.

WG captain comments

WildgirlsOn Sunday night we played the PAS (Pub All Stars) team on Badlands and on Badwater, the number of spectators was an unexpected surprise and the shoutcasters did a great job from what we could gather. We went into the game thinking we stood some level of a chance, only to meet a pyro coming up from under bridge and a suicidal demoman jumping onto our crates, we knew we were going to be playing 6v9 with the pubbers using highlander classes, but we did not expect the sheer intensity and the impact 3 more players had on the game.

We were taken unawares several times throughout both maps while we were concentrating on choke or mid, trying to spam the heavy, soldier and medic, Only to have a pyro or a spy come from behind and ruin our push. Generally when a team gets a pick or 2, there’s a considerable advantage, in this type of game play, if we get 2 picks without getting picked off ourselves, we were still facing 7 other players!

We had a debate after our game as to what cause us to get steamrolled like we did, some players thought it was the number of players they had as well as the variety of classes, some thought the fact that some of their players were in the past competitive players, or were part of clans at the time, this would give them a competitive ‘edge’ as they had experience in the more organized side of TF2.

Then again, we think that would we have played a team of 9 people who have never been in a clan or played a pickup, the result would have been in our favour, a balance needs to be found if we mean to make the teams more even. All in all, it was a fun match to participate in and we had a good couple of laughs throughout both maps. This would definitely be something to be repeated in the future, but I would definitely advise the 6 man team to prepare in advance to face a 9 man team!

~ Whisp

PAS captain comments

Pub All StarsThanks to WG for being good sports and playing in the inaugural Pub vs Comp match.  I have already had requests from other clans interested in playing against PAS, and we will more than likely play the winners of the Koth Kup and the 6v6 v2.  A few notes and observations from the field.

From the outset, WG played with the standard comp lineup (2 scouts, 2 soldiers, medic and demo man). This indicated to  me that they thought they would win a head-on confrontation with the PAS team.  Based on this, I don’t think WG planned enough ahead for this match. Whether this was due to complacency, arrogance or some other factor, only they will know.  In my experience when faced with the prospect of a superior force, the best thing to do is map out a defensive strategy.  Perhaps running 2 snipers, or a sniper and a spy instead of the scouts would have been better. Even using a heavy instead of a soldier might have bolstered the WG defence.

WG captured the middle point on BL first, in the first round, held it for a few seconds until PAS captured it.  This was the only time in the entire match they captured a check-point.   The spy came last on the PAS team, scoring only 8 points for BL.   The PAS spy wasn’t really a spy (the person who played spy usually plays solider as his primary class). Had we run a proper spy (the player originally picked for spy didn’t show, and we had to get a last minute substitute) I think WG would have felt the effects of the spy more radically.

The engineer was pretty much in-effective on both maps. On BL he scored the 2nd lowest amount of points, most of these from teleports, with the occasional sentry kill.  On BW the engineer gained points only when we were defending, again mostly from teleports.

In light of the above, I think the effect of the “superior numbers” run by PAS in this match against WG are over rated.

The PAS medic died 3 times during the entire match (once on BL, and twice on BW).

I was very happy with the way the team played and supported one another, especially to Neptune 9 for his great sniping, Alien for his spectacular mid-airs and Striker SA who (as heavy) played in his first competitive match and came top of the leader board in both maps.

Playing in a clan against PAS will give you a completely different perspective and will battle harden you unlike any other type of competitive match.  Just make sure you don’t take the PAS team for granted and put sufficient preparation and planning into your team’s strategy.

~ LikaLota…

Information about the rosters can be found: Here

**Congrats to the Pub All Stars Team**

This challenge was a success as we managed to get 65 spectators and by bringing together pub players to play against competitive players, it really creates some sort of confidence to those players that are unsure if they can do well on the competitive scene as well that is also fun to be part of a team and play against other teams.

We would to ask everyone that really cares about the future of TF2 to help players to form clans or at least show them that it is fun to have fun playing competitively. We cannot force everyone to play TF2 competitive but we know that there are good players out there that just need that little boost to jump into the competitive side of TF2. Please guys go play on the public servers and try to get recruit some guys interested and introduce them to pickups as that is the first step to take shape on individual skills and get used to the 6v6 gameplay.

NB: A recruitment system will be up very soon to make it much easy for player to be recruited and for teams to find available players. Also a ladder system with team management is almost done.

The TF2CSA Team will keep working non stop to help this community by creating competitions, tools for the team management, tutorials and so on but all our hard work will not help much if “You” the community of TF2 players of South Africa cannot get along together to try and grow a solid base of players to be able to get a healthy cycle of pubs/pickups/clannies where everyone should not have any issues to play together.

Can you help us? ;-)as

On Sunday night we played the PAS (Pub All Stars) team on badlands and on badwater, the number of spectators was an unexpected surprise and the shoutcasters did a great job from what we could gather. We went into the game thinking we stood some level of a chance, only to meet a pyro coming up from under bridge and a suicidal demoman jumping onto our crates, we knew we were going to be playing 6v9 with the pubbers using highlander classes, but we did not expect the sheer intensity and the impact 3 more players had on the game. We were taken unawares several times throughout both maps while we were concentrating on choke or mid, trying to spam the heavy, soldier and medic, Only to have a pyro or a spy come from behind and ruin our push. Generally when a team gets a pick or 2, there’s a considerable advantage, in this type of game play, if we get 2 picks without getting picked off ourselves, we were still facing 7 other players! We had a debate after our game as to what cause us to get steamrolled like we did, some players thought it was the number of players they had as well as the variety of classes, some thought the fact that some of their players were in the past competitive players, or were part of clans at the time, this would give them an a competitive ‘edge’ as they had experience in the more organized side of TF2. Then again, we think that would we have played a team of 9 people who have never been in a clan or played a pickup, the result would have been in our favour, a balance needs to be found if we mean to make the teams more even. All in all, it was a fun match to participate in and we had a  good couple of laughs throughout both maps. This would definitely be something to be repeated in the future, but I would definitely advise the 6 man team to prepare in advance to face a 9 man team!
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vomitshovel
vomitshovel
10 years ago

Nice Write up, as always. Excellent job with the organisation TF2CSA.
Yeah the PAS were just too many to be controlled. Also WG is a fairly new team and developing strategy on-the-fly against things you haven’t dealt with before can be hella hard.
Well played WildGirls and well played PAS.
I’d like to see 6 players from the PAS to actually form a clan, and enter the 6v6. They even have a tag 😀
Hopefully soon we will be boasting 15-20 teams with some form of divisions.
Scrims need to be played more, as do pickups.
You can’t expect recruitment from the non-competitive side of the spectrum when we’re not even organised on the competitive side, and are playing little mixes all day which have NO possibility of attracting new players. It’s literally either you join and play or get invited, as with mIrc and pickups, the less competitively inclined have a place to start.

Heckers
Heckers
10 years ago

I am just curious as to what the criteria is for a PAS player?
Because its certainly not that you have to be an exclusive public player.

Also, Lika mentions that the engineer was in-effective and the numbers advantage is overrated.
I doubt that, even just teleporting players straight back to the frontlines is a huge advantage and will keep the opposition on the back foot. Also a sentry might not get many kills but will also force the other team to only move out with an uber.

vomitshovel
vomitshovel
10 years ago

Look at the end of the day, the PAS are only about half pub players.
They had Brazen’s ex demo for example.
So 9v6 WildGirls didnt stand a chance,not many clans would.
This game was not a display of skill or who’s better, as the unbalancing is obvious.
This game was meant to peak public interest in competitive tf2, and to show that pub players can have fun with us compies too.
Lika’s sentry was only ineffective as they pushed forward WAY too quick

X
X
Admin
10 years ago

Scuba Steve – Brazen Ex-Demo has not played in a Clan for erm, 1 year or more.

Neptune Nine- 2 years or more

Sheep – Who played spy, played Clan soldier about 2.5 years ago with CM

Alien – has about 3 months of Clan experience, with AV – Who werent a huge threat.

Likalota – 3 months experience with AV

The rest have never played in clans before and 1 or 2 didnt even understand the 6v6 Format until the game was live.

I really dont think anyone should be complaining about the team as they really dont play competitively anymore and really do play lots of pubs.

LikaLota
Admin
10 years ago

There are always two sides to the story, as it were. It seems that the competitive players need something justify how badly WG were thrashed.

Whether there are some semi-comp players in the PAS line-up, or the advantage a teleporter gives you, or the back stab from a spy or the pyro’s burning flame… it’s really immaterial. WG were badly under prepared, presumptuous about the opposition and as a result utterly overwhelmed.

Whisp
Whisp
10 years ago

Can we please focus on the game please, we didn’t prepare to play 9 players, and I’m pretty sure PAS didn’t organise to play a clan as practise so no, neither team wen’t in prepared, this shows that an unprepared PAS team has a considerable advantage, the numbers did indeed play a role, likalota whoaaa nelly, no one is telling you what to do here, they are simply perspectives and opinions which they are indeed entitled to without being shot down. No one is looking for excuses, we had fun being beaten, I’m pretty sure most teams would have been beaten by the PAS.

X
X
Admin
10 years ago

Let us wait and see for the next challenge.

Randomsaurus
Randomsaurus
10 years ago

On a brighter side, I couldn’t stop laughing at some times and had a blast, so thank you for everyone involved in this process, from Lika and all the other PAS guys, to the tf2sa admins and also to WG for being such good sports and giving it their all. It was a really fun game and I think that most of the people who played in the game, be it from WG and PAS were just in it to have fun! Yes I’m sure we all wanted to win, but at the end of the day, it was just supposed to be a fun challenge and to help get more pub players involved in competitive play and as far as that goes, I think it was a “Great success”! So thanks again from da random medic! I would love to play another PAS game someday! 😀

wikus
wikus
10 years ago

Quite a shit comment Lika tbh but at least I know you have no clue what you’re talking about.

How about a dose of reality for you? The difference between comp and pub players is not skill but rather communication and knowledge of maps, once you have 1 or even 2 of those players on any side, tactics are then incorporated by said players and the teams entire strategy or style of playing is changed drastically since you have people telling, in this case, the ‘pubbers’ what to expect and how to react in most situations (old player or not, mindsets do not fade away).

This is not an excuse like Whisp said but rather an explanation as to why the outcome was what it was. I had an awesome time that Sunday and would play it again any day of the week even if I can predict the result beforehand.

Massive thanks again to the dudes here at TF2.co.za for their on-going hardwork and determination.

Peace

Scuba
Scuba
10 years ago

Regardless if Lika sounds arrogant or not your teams game plan was non-existing against 9 players as Whisp pointed out. Maybe instead of arguing how unfair the game was you guys should have at least have came up with some strats to play against 9 pubbers. I guarantee you we will not have had such a one sided affair if we played team Operator. Unfortunately you need strats for each team you play as each team has different strengths and weaknesses. Our strong point was pure numbers and believe me we didn’t even communicate. Knowledge of maps – we played two maps that is also regular pub maps so this point is null and void. The deciding factor is that each team member knows his role in the team for EACH game played. Jumping into any game with no game plan will get your asses kicked 10 times out of 10.

On that note no one lost any respect. You guys are a great clan and this game was by no means a stain on your past results. It was all fun and games. By allowing the pubbers to win it will hopefully spark more clans being formed. So only good can come from this.

Thanks guys for the game.

P.S Awesome site. It’s like discovering http://www.watkykjy.co.za

X
X
Admin
10 years ago

Scuba make a team:)

wikus
wikus
10 years ago

Well Scuba, where to start.

Maybe instead of arguing how unfair the game was you guys should have at least have came up with some strats to play against 9 pubbers.

Perhaps if you knew me even in the slightest you’d know I was not complaining or arguing but merely stating facts. You know what they say, assumption is the mother of all fuckups.

Our strong point was pure numbers

Couldn’t help but lol here, sorry.

Unfortunately you need strats for each team you play as each team has different strengths and weaknesses.

We have map strats and not playing team A or B strats and adjust accordingly on-the-fly.

we played two maps that is also regular pub maps so this point is null and void.

I almost forgot how every demo on earth knows to jump the oppositions train on badlands to cut them off and force a retreat to choke or how a soldier knows how to rocket jump across the map and the importance of getting to mid quickly and whatnot. ;P

An example, I played a mix yesterday on gravelpit for the first time and although I know the map like the back of my hand, I didn’t know the map at all.

Jumping into any game with no game plan will get your asses kicked 10 times out of 10.

Considering the KOTH Kup games we’ve played and all the preperation gone in beforehand (almost nonexistent), this would be a far cry from the truth. Hell we’ve yet to play 2 games with the same lineup.

I am of peace… hissssss

All I’m saying is that next time, perhaps we can call a spade a spade ;D

Randomsaurus
Randomsaurus
10 years ago

ROAR goes the Randomsaurus!!! And all was at peace!!! 😀

Deacan
Deacan
10 years ago

PAS ROCKED MY WORLD!!

it was fun nuff said!

vomitshovel
vomitshovel
10 years ago

The point of the PAS vs WG challenge was ONLY fun.
Noone cares about the outcome, noone takes it as a message. WG had fun, and PAS had fun. Thats all there is to it 😀
If this challenge got even one pubber or casual player to join in on the competitive side, it was a success.
WD to admins and WD to likalota, i agree that he should arrange the next team.
Just to clarify….
http://communityfortress.com/tf2/news/european-6v9-3-lazy-sunday.php

Scuba
Scuba
10 years ago

Fair enough Wikus. I don’t want to start a shitfight with you. Saying things like ‘couldn’t help but lol here’ and using sarcasm in your argument is not necessary though. That is not stating the facts.

Peng
10 years ago

Relax, just take it eaaaaasy!, that’s part of a song. So guys, relax, just take it easy. It was fun for both teams no matter the outcome, it was fun for everyone involved from the shoutcasters to the spectators and the organisers, well played everyone. Just remember, it’s only a game, a fun game at that. Relax. Take it easy.

On a lighter not, how do you make stuff bold?..
testing

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