Location: Cape Town, South Africa
Single Player game: Chrono Trigger (SNES), Most of the FF’s, The Dig, Mario 64, the Half-Life’s, Shadow of the Colossus, Braid, The Path
Online Game: TF2, DotA/HoN
Music Artist: Atmos, Prodigy, Eskimo, Pendulum, Fatboy Slim, Paul Oakenfold. Various other trance/Psytrance artists.
Song: Time To Get Serious – Eskimo vs Dynamic
TV Series: Death Note, Ergo Proxy
Movie: Fight Club, Oldboy, Network, Godfather I & II, Fear and Loathing in Las Vegas, Ghost in the Shell
Favorite Class and why you decided to play it:
Demoman, challenging and completely different from Scout which after I previously played and loathed after being destroyed by players who had their fair share in online FPS’s while I had none prior to TF2. As I was planning to depart from online gaming for good, I got some inspiration to play it again as the class originally gripped me when I first started playing TF2, so I decided to start fresh with it, being completely useless and unable to function in a team to still being useless and functionless but managing to help my team out here and there. It is also unique, genuinely challenging and awesome when played well. I personally find projectiles much more fun, rewarding and fitting to my playing-style.
Your favorite players: destro, solid snake, ryb, hypse, numlocked, Kaboos – All have sick styles and skills, a great source of inspiration.
Most Kills in one round: 30 on public, 8 on a single run on a pickup, 14 in a pickup round.
Best moment in TF2 and why:
1. Coming painfully close to getting three different triple-midairs – Difficult plays to pull off (like midairs) are both the byproduct and reward of countless hours of practice.
2. Swift beating brazen (3-2) on Badlands with both sides’ original line-ups, by far the best 30 minutes of gameplay I’ve ever had in any game – It’s great to see that patience, practice and dedication does pay off and it’s an unbeatable feeling when it does.
3. Joining swift – every day I get a new reason why I’m thankful I was recruited by this team. I also worked myself up from bottom of the pile; it’s a much more satisfying view from the top when you have had the perspective of both ends.
Frag Vidz: Beyond All Reason, reAwakening, mode Madness
A bit about yourself
Studying electronic music programming.
I enjoy almost any genre of music, conversing with open-minded individuals, any mediums that hold true emotion and meaning, proving that truth and unconditioned justice can overcome deception and self-righteousness.
I hate money, power, deception, society, governments, religion and I despise how religious, political, educational and financial institutions operate.
- CPU: Core 2 Duo @ 2.66GHz
- Motherboard: Biostar TF7150U-M7
- RAM: 2GB
- Graphics Card: XFX 8800 GT
- Monitor: LG Flatron L192WS
- Mouse and DPI + In-game sensitivity: Logitech G5, Various DPI settings, 2 and 5 in-game (change it weekly) + various other sensitivity and mouse tweaks.
- Keyboard: Logitech Wave
Advice for new players
Play the class you find most challenging. Spend a minute changing your email address to a nick after installing steam and from there out concentrate on finding what you enjoy about the game.
What you think new players need to do to better them and become more competitive?
First off, you need a real inspiration and you need realistic aspiration along with dedication. Inspiration will allow you to endure any failures or harsh beginnings, aspiration will allow you to see where you want to go and dedication will help you get there. If you feel you don’t have any of these invaluable traits then you shouldn’t bother investing too much time in this game.
Ultimately, it comes down to it just being a game on your hard-drive. You can make it anything you want, but if you want it to be a game where you play as a successful team-mate that helps his or her team to be equally successful I’d recommend you do the following:
-Stop worrying about your nick, tag, avatar, what steam-groups you’re in, how many steam friends you have.
-Choose a real class. Stick to it. If you see arguably experienced players consistently and purposefully ignoring this step, ignore advice from those players.
-From this point on, realize that public games will most likely serve to hurt your individual and team-based skill. Use them to test out various settings and whatnot but generally avoid them unless you genuinely want to mess around for fun (I recommend not playing your desired competitive class).
-Read a few class or competitive TF2 guides to get some basic ideas and information.
-Get yourself a working microphone, gain an understanding of the importance of communication. See competitive guides (above step) for help on this.
-Record your own demos and skip through the games where you played well and thoroughly watch the ones where you played terribly.
-Join a team, play games against much harder teams, learn as much as you can, inevitably deal with useless team-mates that waste your time and effort, leave the team if it’s consistently wasting your time or refuses to play harder teams, don’t add “(clan?)” or “(clanless)” next to your nick, work on improving your individual skill until you hopefully get noticed by another (hopefully better) team, join a team. Repeat.
-Play as many clan matches (see step above) and pickup matches (see step below) as possible.
-Playing pickups: Read the guide to joining the local IRC #tf2 channel. In pickups, expect to get chosen last most of the time for a while and to start off by playing medic, in time you’ll realize that to successfully function within a team, as any class, you must be able to function as a successful medic. After you feel you can successfully medic in a team and feel you have a greater understanding of how important the medic is to the team, request that you play your desired class. If you cannot, I recommend start off as scout, gain an understanding with an experienced scout partner. If possible, move onto soldier, start off as roaming, try learn from the more experienced soldier who’ll most likely be pocketing. Request that you get a chance to play demoman in at least one or two rounds, even if it’s not your class, learn the hard way to gain an understanding of how he functions (with great difficulty). If your desired class is demoman kindly request the captain (whom will most likely be the demoman for the team) that you try it, if only for a few rounds. After you’ve gained an adequate understanding of how all the classes function in the game begin to make it apparent what your desired class is and eventually you’ll be accepted as that class and chosen in teams accordingly. This will both benefit to the quality of the game and your individual practice. Most importantly, realize that pickups are only a gateway into competitive play, concentrate on improving your individual and team-based skills but it will never compensate for clan match experience, only compliment. Finally, try take the rage and any potential insults with a pinch of salt, the players (specifically captains) who served these are most likely frustrated with good reason, learn from any mistakes they may point out, mute if it’s too much for you to handle and if you’re going to quit competitive play because of it, realize that your dedication and aspiration might not have been so inspiring after all if things that happen in pickups are going to stop you.
-Ignore 98% of everything typed in the local IRC #tf2 channel, it mostly serves to waste your time. A few bot commands should be the most you’ll ever need to make use of in this channel.
-If you don’t know, research. If you can’t successfully research, ask. If you’ve got important questions, ask via PM or steam. Use your own discretion and intuition to determine whom to ask.
-If you’re going to start leading a clan, call as a leader in clan matches, if you feel you don’t have the necessary discipline then listen and be effective at communicating. Learn from pickup captains in this regard.
-Start becoming a little more aware of other players as human beings. Give respect when necessary, leave out disrespect if possible. Don’t waste your time with people who don’t take this into consideration.
-Be mature, or at least try to if you lack any sense of it. Avoid “tipping lik dis”, talking rubbish and generally being disrespectful to others if possible and if you wish to be taken a little more seriously.
-This one is difficult, I know, but try to avoid voicing your anger, inquisition, excuse, or otherwise, over how you got fragged. Specifically, don’t do this over voice communication. Practice not touching any keys straight after you get fragged if it helps. Feel free to voice it to yourself but remember to call out the player’s health and position if possible. If you have voice activation on, suck it up.
-Never get personal. Another difficult one. The game is centered around getting personal, with its characterizations, domination notifiers, taunts and whatnot, but as soon as you take it seriously, you’ll start to lose a lot of mental ground. Use domination’s as an indicator of what needs some focusing as well as what you’re successfully and consistently doing right.
-A bad attitude will hurt you hard in the end. I repeat myself on this point but I must stress it: you can have all the skill in the world and even be the best team player, but it’s impossible to keep it up with the wrong attitude. Be humble, and be honest with yourself about what you’re actually doing, pointing and clicking with a bit of chatting in between. It can be done brilliantly but it amounts to nothing if you’re going to throw it down the drain with a rubbish attitude.
-Finally, have fun. This and every game’s primary purpose is to have loads of fun, whether it be in the form of casual or competitive play. If you’re not enjoying competitive play now, you never will. Although the competitive game should be taken more seriously, it’s not always about winning. And if you’re not going to read anything but this last paragraph, then read this: winning is a byproduct of a team that, while was willing to put in time and effort into ensuring success, had fun all the way through. Practise makes perfect, but without fun, it’s pointless and will most likely result in failure. So don’t overdo it, take time out from the game if necessary, never lose sight of the fact that it’s just a game, a great game at that, but it’s still just a game. Just don’t tell that to someone who’s seen golden-round games won by under-dogged teams, because that same person knows that within this game there lies something much more special.
And you’ll find it when you’ve played in a team that’s had it’s fair share of ups and downs, laughter and rage, victory and defeat, success and failure. A team that’s gone through the pain of loss and hopelessness, with no incentive to continue yet too much reason to give up. An unspeakable purpose yet known too well by its holders; to be United. Unbreakable. A true Team Fortress team.