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	<title>
	Comments on: Unlocks &#038; Competitive TF2	</title>
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	<link>https://tf2.co.za/unlocks-competitive-tf2/</link>
	<description>TF2 Community of South Africa</description>
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		<title>
		By: Joint		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2645</link>

		<dc:creator><![CDATA[Joint]]></dc:creator>
		<pubDate>Thu, 14 Oct 2010 13:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2645</guid>

					<description><![CDATA[Clearly, cosmetic items give no advantage whatsoever so it should be fine, along with hats. And on top of that, I have a feeling Valve will soon release a &quot;force model&quot; feature that will allow players to force their enemy character class models to their &quot;vanilla&quot; appearances, removing hats, badges and other cosmetic niceties that have no place in a competitive environment. Of course, this will all be on the client side, so it will just be a personal preference, and no mass effect on everyone.]]></description>
			<content:encoded><![CDATA[<p>Clearly, cosmetic items give no advantage whatsoever so it should be fine, along with hats. And on top of that, I have a feeling Valve will soon release a &#8220;force model&#8221; feature that will allow players to force their enemy character class models to their &#8220;vanilla&#8221; appearances, removing hats, badges and other cosmetic niceties that have no place in a competitive environment. Of course, this will all be on the client side, so it will just be a personal preference, and no mass effect on everyone.</p>
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		<title>
		By: XoloX		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2639</link>

		<dc:creator><![CDATA[XoloX]]></dc:creator>
		<pubDate>Thu, 14 Oct 2010 06:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2639</guid>

					<description><![CDATA[I think vanilla + medic unlocks is a good idea but if we ever decide to allow some of the other weapons, i feel that weapons that give no real advantage could be used. Such as the Holy Mackerel and the skillet pan, but thats just a thought. Is the equalizer also not being looked into being used?]]></description>
			<content:encoded><![CDATA[<p>I think vanilla + medic unlocks is a good idea but if we ever decide to allow some of the other weapons, i feel that weapons that give no real advantage could be used. Such as the Holy Mackerel and the skillet pan, but thats just a thought. Is the equalizer also not being looked into being used?</p>
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		<item>
		<title>
		By: Joint		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2589</link>

		<dc:creator><![CDATA[Joint]]></dc:creator>
		<pubDate>Sat, 09 Oct 2010 14:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2589</guid>

					<description><![CDATA[Thanks, Heckers. It looks like it recently came out, so I&#039;m sure not many people are aware of this. I think this will work really well.

Razerfox, what we can do is use this one or two match servers for a test run, and after which we can label such servers utilising this config as &quot;Vanilla&quot; Match servers. We should obviously leave a few other match servers running without it, even if there doesn&#039;t seem to be foreseeable problems with the config itself.]]></description>
			<content:encoded><![CDATA[<p>Thanks, Heckers. It looks like it recently came out, so I&#8217;m sure not many people are aware of this. I think this will work really well.</p>
<p>Razerfox, what we can do is use this one or two match servers for a test run, and after which we can label such servers utilising this config as &#8220;Vanilla&#8221; Match servers. We should obviously leave a few other match servers running without it, even if there doesn&#8217;t seem to be foreseeable problems with the config itself.</p>
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		<title>
		By: Razerfox		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2588</link>

		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Sat, 09 Oct 2010 04:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2588</guid>

					<description><![CDATA[Awesome stuff I&#039;ll check it out.]]></description>
			<content:encoded><![CDATA[<p>Awesome stuff I&#8217;ll check it out.</p>
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		<title>
		By: Heckers		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2586</link>

		<dc:creator><![CDATA[Heckers]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 14:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2586</guid>

					<description><![CDATA[I found this today.
Apparently you can put this file on the server and enforce the ruleset.
http://f2.krus.dk/whitelists/polycount-ban/item_whitelist.txt
So it will be impossible for someone to use a banned weapon on the server.
This might be common knowledge for some of you already...maybe not]]></description>
			<content:encoded><![CDATA[<p>I found this today.<br />
Apparently you can put this file on the server and enforce the ruleset.<br />
<a href="http://f2.krus.dk/whitelists/polycount-ban/item_whitelist.txt" rel="nofollow ugc">http://f2.krus.dk/whitelists/polycount-ban/item_whitelist.txt</a><br />
So it will be impossible for someone to use a banned weapon on the server.<br />
This might be common knowledge for some of you already&#8230;maybe not</p>
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		<title>
		By: edg3		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2585</link>

		<dc:creator><![CDATA[edg3]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 08:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2585</guid>

					<description><![CDATA[Vanilla + medics ubersaw/kritzkrieg/blutsauger sounds fine to me, although the blutsauger isnt really necessary, the kritz and ubersaw to just makes the medic more versatile then a heal slave :P

Hats ftw!]]></description>
			<content:encoded><![CDATA[<p>Vanilla + medics ubersaw/kritzkrieg/blutsauger sounds fine to me, although the blutsauger isnt really necessary, the kritz and ubersaw to just makes the medic more versatile then a heal slave 😛</p>
<p>Hats ftw!</p>
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		<title>
		By: KunG Fu		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2583</link>

		<dc:creator><![CDATA[KunG Fu]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 07:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2583</guid>

					<description><![CDATA[Yes wikus, don&#039;t be hating on da hats yo. :D]]></description>
			<content:encoded><![CDATA[<p>Yes wikus, don&#8217;t be hating on da hats yo. 😀</p>
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		<title>
		By: Stratis303		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2582</link>

		<dc:creator><![CDATA[Stratis303]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 04:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2582</guid>

					<description><![CDATA[They only have stats on them when you wear the entire set? So it should be fine.]]></description>
			<content:encoded><![CDATA[<p>They only have stats on them when you wear the entire set? So it should be fine.</p>
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		<title>
		By: Joint		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2579</link>

		<dc:creator><![CDATA[Joint]]></dc:creator>
		<pubDate>Wed, 06 Oct 2010 09:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2579</guid>

					<description><![CDATA[Firstly:

&quot;@ Spike, + Med unlocks means the new medic unlocks&quot;

ETF2L&#039;s rule-set states:

&lt;i&gt;2.2.1 Community weapons and random drop items are banned&lt;/i&gt;
&lt;i&gt;2.2.8 Medic Unlocks: All achievement weapons allowed.&lt;/i&gt;

I&#039;m almost certain they&#039;re referring only to the original Medic update weapons being allowed, considering the Kritzkrieg was such a successful unlock, for both competitive and casual players, and is the most widely alternatively-used unlock in competitive 6v6.

As for the suggestion to actually follow Vanilla+Medic update game-play, here&#039;s some insight. I&#039;ll try to be as objective as possible even though I&#039;m in full support of this notion, as I am a pro-Vanilla player to the max. 

I can imagine this will hinder some people who&#039;ve invested time into practising with some of the unlocks and, thus, not everyone will take kindly to vanilla+medic update in the short term. In the long term, however, it&#039;s undoubtedly the best route to take. Valve have clearly shown that they&#039;re willing to sacrifice balance and reason in order to cater for their target market: casual gamers.

I&#039;m not bashing Valve; as anyone would point out, they&#039;re just running a business. And in any case, they&#039;ve given us the tools to allow us to play vanilla with minimal effort.

Anyways, to get the point: for the sake of the people who are not die-hard fans of vanilla TF2, perhaps we could propose to have a mutual agreement before scrims whether or not to use unlocks. I know it would be pointless because we&#039;ll just be playing vanilla in leagues and future competitions, but it would allow players who at least want to have the fun do it without stepping on anyone&#039;s toes. 

I can&#039;t possibly see following vanilla+medic update weapons as a big issue in leagues, however. I could be wrong, but there just seems to be a minority of players who would be against it. Let us know if otherwise, preferably before it&#039;s too late, else we end up having these pointless arguments that achieve nothing.

That&#039;s just my two cents in what will be a huge game-changer if we follow through with this.]]></description>
			<content:encoded><![CDATA[<p>Firstly:</p>
<p>&#8220;@ Spike, + Med unlocks means the new medic unlocks&#8221;</p>
<p>ETF2L&#8217;s rule-set states:</p>
<p><i>2.2.1 Community weapons and random drop items are banned</i><br />
<i>2.2.8 Medic Unlocks: All achievement weapons allowed.</i></p>
<p>I&#8217;m almost certain they&#8217;re referring only to the original Medic update weapons being allowed, considering the Kritzkrieg was such a successful unlock, for both competitive and casual players, and is the most widely alternatively-used unlock in competitive 6v6.</p>
<p>As for the suggestion to actually follow Vanilla+Medic update game-play, here&#8217;s some insight. I&#8217;ll try to be as objective as possible even though I&#8217;m in full support of this notion, as I am a pro-Vanilla player to the max. </p>
<p>I can imagine this will hinder some people who&#8217;ve invested time into practising with some of the unlocks and, thus, not everyone will take kindly to vanilla+medic update in the short term. In the long term, however, it&#8217;s undoubtedly the best route to take. Valve have clearly shown that they&#8217;re willing to sacrifice balance and reason in order to cater for their target market: casual gamers.</p>
<p>I&#8217;m not bashing Valve; as anyone would point out, they&#8217;re just running a business. And in any case, they&#8217;ve given us the tools to allow us to play vanilla with minimal effort.</p>
<p>Anyways, to get the point: for the sake of the people who are not die-hard fans of vanilla TF2, perhaps we could propose to have a mutual agreement before scrims whether or not to use unlocks. I know it would be pointless because we&#8217;ll just be playing vanilla in leagues and future competitions, but it would allow players who at least want to have the fun do it without stepping on anyone&#8217;s toes. </p>
<p>I can&#8217;t possibly see following vanilla+medic update weapons as a big issue in leagues, however. I could be wrong, but there just seems to be a minority of players who would be against it. Let us know if otherwise, preferably before it&#8217;s too late, else we end up having these pointless arguments that achieve nothing.</p>
<p>That&#8217;s just my two cents in what will be a huge game-changer if we follow through with this.</p>
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		<title>
		By: FiSH		</title>
		<link>https://tf2.co.za/unlocks-competitive-tf2/comment-page-1/#comment-2578</link>

		<dc:creator><![CDATA[FiSH]]></dc:creator>
		<pubDate>Wed, 06 Oct 2010 09:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=3050#comment-2578</guid>

					<description><![CDATA[Agreed, Vanilla + medic unlocks is the way forward.]]></description>
			<content:encoded><![CDATA[<p>Agreed, Vanilla + medic unlocks is the way forward.</p>
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