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	Comments on: TF2CSA Cup v2 Custom Maps Info	</title>
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	<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/</link>
	<description>TF2 Community of South Africa</description>
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		<title>
		By: wikus		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2372</link>

		<dc:creator><![CDATA[wikus]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 16:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2372</guid>

					<description><![CDATA[[This is just a reiteration of my previous posts]

@Racoon, please read my post about skill and how it affects these weapons, then come back and read your post because it seems you&#039;ve completely missed the points I&#039;ve been trying to make.

Let me further back this up through a statement of yours.

&lt;i&gt;&quot;It is not an individual gaming field like pubs. In a clan game, especially in a competition or cup, you cannot think of your personal preference or go on a killing spree. Then you must go pub.&quot;&lt;/i&gt;

Ok, then what about teams who encourage their players to use those weapons as it possibly forms an intricate part of their playstyle? Should the entire team be playing Pubs instead of Comp?

@Joint, saying these weapons suck and are useless and should not be used should they not be banned is a personal opinion (no doubt shared among thousands of players in the world) and only that. I&#039;ve seen an amazing video quite some time ago of a Scout who picked off an entire team with the FaN with almost god-like flanking and timing (probably due to excellent communication from his teammates). These weapons, much like &lt;i&gt;every&lt;/i&gt; weapon ingame, are as useless as the players skill with them and nothing more.

PS: I&#039;d never use a FaN in tournament play because I suck hard with it yet I will still defend anyone who chooses to use it as it certainly does not fall under the category of OPness like the Dead Ringer, Wrangler and Sandman, if at all.]]></description>
			<content:encoded><![CDATA[<p>[This is just a reiteration of my previous posts]</p>
<p>@Racoon, please read my post about skill and how it affects these weapons, then come back and read your post because it seems you&#8217;ve completely missed the points I&#8217;ve been trying to make.</p>
<p>Let me further back this up through a statement of yours.</p>
<p><i>&#8220;It is not an individual gaming field like pubs. In a clan game, especially in a competition or cup, you cannot think of your personal preference or go on a killing spree. Then you must go pub.&#8221;</i></p>
<p>Ok, then what about teams who encourage their players to use those weapons as it possibly forms an intricate part of their playstyle? Should the entire team be playing Pubs instead of Comp?</p>
<p>@Joint, saying these weapons suck and are useless and should not be used should they not be banned is a personal opinion (no doubt shared among thousands of players in the world) and only that. I&#8217;ve seen an amazing video quite some time ago of a Scout who picked off an entire team with the FaN with almost god-like flanking and timing (probably due to excellent communication from his teammates). These weapons, much like <i>every</i> weapon ingame, are as useless as the players skill with them and nothing more.</p>
<p>PS: I&#8217;d never use a FaN in tournament play because I suck hard with it yet I will still defend anyone who chooses to use it as it certainly does not fall under the category of OPness like the Dead Ringer, Wrangler and Sandman, if at all.</p>
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		<title>
		By: Whisp		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2371</link>

		<dc:creator><![CDATA[Whisp]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 15:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2371</guid>

					<description><![CDATA[Racoon it was never tested overseas, it was banned almost the day it came out, it has never been allowed to be tested. And yes the DH is overpowered, but you are one of those people who still talk as if the players that use it are using an Aim bot, like they don&#039;t miss, the only way the DH can do damage to you, is if it hits you! If it misses you, or lands close to you, it will do maybe 20 damage if any at all. I think that&#039;s quite a big draw-back for a soldier.]]></description>
			<content:encoded><![CDATA[<p>Racoon it was never tested overseas, it was banned almost the day it came out, it has never been allowed to be tested. And yes the DH is overpowered, but you are one of those people who still talk as if the players that use it are using an Aim bot, like they don&#8217;t miss, the only way the DH can do damage to you, is if it hits you! If it misses you, or lands close to you, it will do maybe 20 damage if any at all. I think that&#8217;s quite a big draw-back for a soldier.</p>
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		<title>
		By: RaCoon		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2370</link>

		<dc:creator><![CDATA[RaCoon]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 14:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2370</guid>

					<description><![CDATA[We are talking about Comp play here. Most of the people in clans have achieved a certain set of skills and they know the basics. It is not an individual gaming field like pubs. In a clan game, especially in a competition or cup, you cannot think of your personal preference or go on a killing spree. Then you must go pub.

My point is Like Joint said earlier. Even though you prefer the FaN, you are possibly putting your team at risk cause you will die. You cannot just play a certain weapon cause you feel like it. You must look at the strats of your team ( Hence the name Team Fortress). I understand that people like the DH cause it is OP and can create a lot of damage, but it has its draw backs. Again not really helping your team in the long run.

On the other side. Most of the unlock weapons are balanced and can be countered. The DH can not really be countered. As a medic you can basically run away or hope your pocket absorb your hits. You can&#039;t strafe jump or run forward, cause if anyone with the DH shoot and even just spam in your way, you are most of the time dead. If a scout takes a shot then he is most probably dead.

At the end of the day overseas rules are adopted because it was tested by them and it works. Why do we want to re-invent the wheel on this...

BTW: These rules have been adopted for this Competition, so lets try it and if someone is still unhappy, take it further.]]></description>
			<content:encoded><![CDATA[<p>We are talking about Comp play here. Most of the people in clans have achieved a certain set of skills and they know the basics. It is not an individual gaming field like pubs. In a clan game, especially in a competition or cup, you cannot think of your personal preference or go on a killing spree. Then you must go pub.</p>
<p>My point is Like Joint said earlier. Even though you prefer the FaN, you are possibly putting your team at risk cause you will die. You cannot just play a certain weapon cause you feel like it. You must look at the strats of your team ( Hence the name Team Fortress). I understand that people like the DH cause it is OP and can create a lot of damage, but it has its draw backs. Again not really helping your team in the long run.</p>
<p>On the other side. Most of the unlock weapons are balanced and can be countered. The DH can not really be countered. As a medic you can basically run away or hope your pocket absorb your hits. You can&#8217;t strafe jump or run forward, cause if anyone with the DH shoot and even just spam in your way, you are most of the time dead. If a scout takes a shot then he is most probably dead.</p>
<p>At the end of the day overseas rules are adopted because it was tested by them and it works. Why do we want to re-invent the wheel on this&#8230;</p>
<p>BTW: These rules have been adopted for this Competition, so lets try it and if someone is still unhappy, take it further.</p>
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		<title>
		By: Joint		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2367</link>

		<dc:creator><![CDATA[Joint]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 18:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2367</guid>

					<description><![CDATA[Disregard experiment.

DH and FaN are boring as hell and making me form bad habits. Here&#039;s the damage list for the weapons for anyone who cares.

FaN: Point-blank - 113.

Completely disables a target if you get a close-range shot, 70+ damage or so.
Very OP against medics. Weak against Soldiers. Weak against scouts with strong movement.

DH: Minimum Damage a direct hit will deal: 59, ground. Long Range: 90+ Medium-range: 111-125. Point-Blank: 135+. Mid-airs: 90 - 180+- depending on range.

A player&#039;s jump doesn&#039;t count as a mini-crit-able shot, thankfully. Somewhat balanced in that regard. Very OP for Mid-airs, due to it&#039;s damage push, and projectile speed and damage output. Weak against multiple targets. 

Closing comments: FaN is relatively balanced for 6v6, compared to the scattergun. DH is somewhat suspect for 6v6 play.

In any case, ban or no ban, they&#039;re pretty useless to the team as a whole. I highly recommend not using them should they not be banned, at least for low-mid tier teams. In high tier, it&#039;s going to pretty much be useless.

I think instead of leaving it up to the &quot;captains&quot; or &quot;top teams&quot; or players, leave it up to the low- and mid-tier teams; they&#039;re the ones who will be affected them most by the use of these unlocks.]]></description>
			<content:encoded><![CDATA[<p>Disregard experiment.</p>
<p>DH and FaN are boring as hell and making me form bad habits. Here&#8217;s the damage list for the weapons for anyone who cares.</p>
<p>FaN: Point-blank &#8211; 113.</p>
<p>Completely disables a target if you get a close-range shot, 70+ damage or so.<br />
Very OP against medics. Weak against Soldiers. Weak against scouts with strong movement.</p>
<p>DH: Minimum Damage a direct hit will deal: 59, ground. Long Range: 90+ Medium-range: 111-125. Point-Blank: 135+. Mid-airs: 90 &#8211; 180+- depending on range.</p>
<p>A player&#8217;s jump doesn&#8217;t count as a mini-crit-able shot, thankfully. Somewhat balanced in that regard. Very OP for Mid-airs, due to it&#8217;s damage push, and projectile speed and damage output. Weak against multiple targets. </p>
<p>Closing comments: FaN is relatively balanced for 6v6, compared to the scattergun. DH is somewhat suspect for 6v6 play.</p>
<p>In any case, ban or no ban, they&#8217;re pretty useless to the team as a whole. I highly recommend not using them should they not be banned, at least for low-mid tier teams. In high tier, it&#8217;s going to pretty much be useless.</p>
<p>I think instead of leaving it up to the &#8220;captains&#8221; or &#8220;top teams&#8221; or players, leave it up to the low- and mid-tier teams; they&#8217;re the ones who will be affected them most by the use of these unlocks.</p>
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		<title>
		By: X		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2366</link>

		<dc:creator><![CDATA[X]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 14:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2366</guid>

					<description><![CDATA[Yeah you can.

The OzFortress Ruleset differs, they only allow 1 Spy/ 1 Heavy / 1 Demo / 1 Medic / Sniper/ 1 Engi

But Do we want to follow the Aussies?]]></description>
			<content:encoded><![CDATA[<p>Yeah you can.</p>
<p>The OzFortress Ruleset differs, they only allow 1 Spy/ 1 Heavy / 1 Demo / 1 Medic / Sniper/ 1 Engi</p>
<p>But Do we want to follow the Aussies?</p>
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		<title>
		By: wikus		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2365</link>

		<dc:creator><![CDATA[wikus]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 14:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2365</guid>

					<description><![CDATA[Yes you are.

&quot;1.1.1 Normal Gamemode: 6on6, Medic and Demoman limit 1,Class limit 2&quot;]]></description>
			<content:encoded><![CDATA[<p>Yes you are.</p>
<p>&#8220;1.1.1 Normal Gamemode: 6on6, Medic and Demoman limit 1,Class limit 2&#8221;</p>
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		<title>
		By: wikus		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2363</link>

		<dc:creator><![CDATA[wikus]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 13:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2363</guid>

					<description><![CDATA[Challenge accepted, I welcome any constructive input openly with both arms :&gt;

On another note though I&#039;d like people to consider the following;

While I agree that a team facing against a DH or FaN user will have to somewhat change the way they engage in combat, I don&#039;t believe it is so drastic and game-changing that people can&#039;t adapt in time.

As a Scout I would personally rather go up against a DH and FaN at the same time than two Heavies. I&#039;m sure you can all agree that having two Heavies, no matter which weapons they use, would create a more fundamental difference in gameplay?

Anyway, happy fragging Joint, looking forward to your write-up in the future.]]></description>
			<content:encoded><![CDATA[<p>Challenge accepted, I welcome any constructive input openly with both arms :></p>
<p>On another note though I&#8217;d like people to consider the following;</p>
<p>While I agree that a team facing against a DH or FaN user will have to somewhat change the way they engage in combat, I don&#8217;t believe it is so drastic and game-changing that people can&#8217;t adapt in time.</p>
<p>As a Scout I would personally rather go up against a DH and FaN at the same time than two Heavies. I&#8217;m sure you can all agree that having two Heavies, no matter which weapons they use, would create a more fundamental difference in gameplay?</p>
<p>Anyway, happy fragging Joint, looking forward to your write-up in the future.</p>
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		<title>
		By: X		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2362</link>

		<dc:creator><![CDATA[X]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 13:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2362</guid>

					<description><![CDATA[Yeah FAN and DH are achievable weapons.]]></description>
			<content:encoded><![CDATA[<p>Yeah FAN and DH are achievable weapons.</p>
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		<title>
		By: X		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2360</link>

		<dc:creator><![CDATA[X]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 10:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2360</guid>

					<description><![CDATA[i Vote all unlocks that cannot be achieved to be banned for now until a proper ruling can be made.

There is always going to be one team that will agree/ one that will disagree.]]></description>
			<content:encoded><![CDATA[<p>i Vote all unlocks that cannot be achieved to be banned for now until a proper ruling can be made.</p>
<p>There is always going to be one team that will agree/ one that will disagree.</p>
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		<title>
		By: Whisp		</title>
		<link>https://tf2.co.za/tf2csa-cup-v2-custom-maps-info/comment-page-1/#comment-2359</link>

		<dc:creator><![CDATA[Whisp]]></dc:creator>
		<pubDate>Wed, 01 Sep 2010 10:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2833#comment-2359</guid>

					<description><![CDATA[Any weapon can be annoying when used properly. People are worried about a fan shooting them up in the air and 2 shotting them, scouts have you never been pissed off when Razerfox, , Andy or Surge just round a corner and in 2 shots you&#039;re dead? But no one bans the normal scattergun, and that has 6 rounds of ammo, any gun in the right hands with enough training is lethal.]]></description>
			<content:encoded><![CDATA[<p>Any weapon can be annoying when used properly. People are worried about a fan shooting them up in the air and 2 shotting them, scouts have you never been pissed off when Razerfox, , Andy or Surge just round a corner and in 2 shots you&#8217;re dead? But no one bans the normal scattergun, and that has 6 rounds of ammo, any gun in the right hands with enough training is lethal.</p>
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