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	<title>
	Comments on: PAS Team Wins the Challenge	</title>
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	<link>https://tf2.co.za/pas-team-wins-the-challenge/</link>
	<description>TF2 Community of South Africa</description>
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		<title>
		By: Peng		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1701</link>

		<dc:creator><![CDATA[Peng]]></dc:creator>
		<pubDate>Thu, 27 May 2010 11:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1701</guid>

					<description><![CDATA[Relax, just take it eaaaaasy!, that&#039;s part of a song. So guys, relax, just take it easy. It was fun for both teams no matter the outcome, it was fun for everyone involved from the shoutcasters to the spectators and the organisers, well played everyone. Just remember, it&#039;s only a game, a fun game at that. Relax. Take it easy.

On a lighter not, how do you make stuff bold?..
&lt;b&gt;testing&lt;/b&gt;]]></description>
			<content:encoded><![CDATA[<p>Relax, just take it eaaaaasy!, that&#8217;s part of a song. So guys, relax, just take it easy. It was fun for both teams no matter the outcome, it was fun for everyone involved from the shoutcasters to the spectators and the organisers, well played everyone. Just remember, it&#8217;s only a game, a fun game at that. Relax. Take it easy.</p>
<p>On a lighter not, how do you make stuff bold?..<br />
<b>testing</b></p>
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		<title>
		By: Scuba		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1699</link>

		<dc:creator><![CDATA[Scuba]]></dc:creator>
		<pubDate>Thu, 27 May 2010 08:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1699</guid>

					<description><![CDATA[Fair enough Wikus. I don&#039;t want to start a shitfight with you. Saying things like &#039;couldn&#039;t help but lol here&#039; and using sarcasm in your argument is not necessary though. That is not stating the facts.]]></description>
			<content:encoded><![CDATA[<p>Fair enough Wikus. I don&#8217;t want to start a shitfight with you. Saying things like &#8216;couldn&#8217;t help but lol here&#8217; and using sarcasm in your argument is not necessary though. That is not stating the facts.</p>
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		<title>
		By: vomitshovel		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1697</link>

		<dc:creator><![CDATA[vomitshovel]]></dc:creator>
		<pubDate>Thu, 27 May 2010 08:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1697</guid>

					<description><![CDATA[The point of the PAS vs WG challenge was ONLY fun.
Noone cares about the outcome, noone takes it as a message. WG had fun, and PAS had fun. Thats all there is to it :D
If this challenge got even one pubber or casual player to join in on the competitive side, it was a success.
WD to admins and WD to likalota, i agree that he should arrange the next team.
Just to clarify....
http://communityfortress.com/tf2/news/european-6v9-3-lazy-sunday.php]]></description>
			<content:encoded><![CDATA[<p>The point of the PAS vs WG challenge was ONLY fun.<br />
Noone cares about the outcome, noone takes it as a message. WG had fun, and PAS had fun. Thats all there is to it 😀<br />
If this challenge got even one pubber or casual player to join in on the competitive side, it was a success.<br />
WD to admins and WD to likalota, i agree that he should arrange the next team.<br />
Just to clarify&#8230;.<br />
<a href="http://communityfortress.com/tf2/news/european-6v9-3-lazy-sunday.php" rel="nofollow ugc">http://communityfortress.com/tf2/news/european-6v9-3-lazy-sunday.php</a></p>
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		<title>
		By: Razerfox		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1695</link>

		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Thu, 27 May 2010 08:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1695</guid>

					<description><![CDATA[Because if I don&#039;t nobody does it they just keep the heat and I have put a huge effort to get this website going considering that I have a daily 12 hours job (monday to monday) to let it go down the toilet for &quot;avoidable&quot; situations that break this small community of TF2 players.]]></description>
			<content:encoded><![CDATA[<p>Because if I don&#8217;t nobody does it they just keep the heat and I have put a huge effort to get this website going considering that I have a daily 12 hours job (monday to monday) to let it go down the toilet for &#8220;avoidable&#8221; situations that break this small community of TF2 players.</p>
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		<title>
		By: Deacan		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1686</link>

		<dc:creator><![CDATA[Deacan]]></dc:creator>
		<pubDate>Thu, 27 May 2010 06:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1686</guid>

					<description><![CDATA[PAS ROCKED MY WORLD!!

it was fun nuff said!]]></description>
			<content:encoded><![CDATA[<p>PAS ROCKED MY WORLD!!</p>
<p>it was fun nuff said!</p>
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		<title>
		By: Randomsaurus		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1684</link>

		<dc:creator><![CDATA[Randomsaurus]]></dc:creator>
		<pubDate>Thu, 27 May 2010 06:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1684</guid>

					<description><![CDATA[ROAR goes the Randomsaurus!!! And all was at peace!!! :D]]></description>
			<content:encoded><![CDATA[<p>ROAR goes the Randomsaurus!!! And all was at peace!!! 😀</p>
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		<title>
		By: Razerfox		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1682</link>

		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Thu, 27 May 2010 06:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1682</guid>

					<description><![CDATA[There will be another challenges from now on but maybe we should ask the most active pubbers &quot;not in clans&quot; according to IS Servers Stats &quot;per class&quot; and that way they will be more like they deserve to be part of the PAS team. Likalota already does great job on keeping the IS RTV servers as the most populars atm and I think he should stay taking care of the PAS Team for the future challenges.]]></description>
			<content:encoded><![CDATA[<p>There will be another challenges from now on but maybe we should ask the most active pubbers &#8220;not in clans&#8221; according to IS Servers Stats &#8220;per class&#8221; and that way they will be more like they deserve to be part of the PAS team. Likalota already does great job on keeping the IS RTV servers as the most populars atm and I think he should stay taking care of the PAS Team for the future challenges.</p>
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		<title>
		By: Razerfox		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1681</link>

		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Thu, 27 May 2010 05:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1681</guid>

					<description><![CDATA[Check look at the positive side everyone had fun and like Scuba said nobody&#039;s reputation is at risk bcoz of this game. This TF2 community is smaller than supposed to be because the same &quot;war of arguments&quot; in the past has made people that once were team mates or cool TF2 friends get to the &quot;hating&quot; point that lead them to quit the game for the simple reason that is was not fun to play the game anymore. I know that we might not like everyone in TF2 but at least we can avoid this kind of situations that make us weak and look bad.]]></description>
			<content:encoded><![CDATA[<p>Check look at the positive side everyone had fun and like Scuba said nobody&#8217;s reputation is at risk bcoz of this game. This TF2 community is smaller than supposed to be because the same &#8220;war of arguments&#8221; in the past has made people that once were team mates or cool TF2 friends get to the &#8220;hating&#8221; point that lead them to quit the game for the simple reason that is was not fun to play the game anymore. I know that we might not like everyone in TF2 but at least we can avoid this kind of situations that make us weak and look bad.</p>
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		<title>
		By: Razerfox		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1680</link>

		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Thu, 27 May 2010 04:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1680</guid>

					<description><![CDATA[Let&#039;s move on now and avoid this kind of discussions as is not what we need at the moment.]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s move on now and avoid this kind of discussions as is not what we need at the moment.</p>
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		<title>
		By: wikus		</title>
		<link>https://tf2.co.za/pas-team-wins-the-challenge/comment-page-1/#comment-1678</link>

		<dc:creator><![CDATA[wikus]]></dc:creator>
		<pubDate>Wed, 26 May 2010 23:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://tf2.co.za/?p=2110#comment-1678</guid>

					<description><![CDATA[Well Scuba, where to start.

&lt;b&gt;Maybe instead of arguing how unfair the game was you guys should have at least have came up with some strats to play against 9 pubbers.&lt;/b&gt;

Perhaps if you knew me even in the slightest you&#039;d know I was not complaining or arguing but merely stating facts. You know what they say, assumption is the mother of all fuckups.

&lt;b&gt;Our strong point was pure numbers&lt;/b&gt;

Couldn&#039;t help but lol here, sorry.

&lt;b&gt;Unfortunately you need strats for each team you play as each team has different strengths and weaknesses.&lt;/b&gt;

We have map strats and not &lt;i&gt;playing team A&lt;/i&gt; or &lt;i&gt;B&lt;/i&gt; strats and adjust accordingly on-the-fly.

&lt;b&gt;we played two maps that is also regular pub maps so this point is null and void.&lt;/b&gt;

I almost forgot how every demo on earth knows to jump the oppositions train on badlands to cut them off and force a retreat to choke or how a soldier knows how to rocket jump across the map and the importance of getting to mid quickly and whatnot. ;P

An example, I played a mix yesterday on gravelpit for the first time and although I know the map like the back of my hand, I didn&#039;t &lt;i&gt;know&lt;/i&gt; the map at all.

&lt;b&gt;Jumping into any game with no game plan will get your asses kicked 10 times out of 10.&lt;/b&gt;

Considering the KOTH Kup games we&#039;ve played and all the preperation gone in beforehand (almost nonexistent), this would be a far cry from the truth. Hell we&#039;ve yet to play 2 games with the same lineup.

I am of peace... &lt;i&gt;hissssss&lt;/i&gt;

All I&#039;m saying is that next time, perhaps we can call a spade a spade ;D]]></description>
			<content:encoded><![CDATA[<p>Well Scuba, where to start.</p>
<p><b>Maybe instead of arguing how unfair the game was you guys should have at least have came up with some strats to play against 9 pubbers.</b></p>
<p>Perhaps if you knew me even in the slightest you&#8217;d know I was not complaining or arguing but merely stating facts. You know what they say, assumption is the mother of all fuckups.</p>
<p><b>Our strong point was pure numbers</b></p>
<p>Couldn&#8217;t help but lol here, sorry.</p>
<p><b>Unfortunately you need strats for each team you play as each team has different strengths and weaknesses.</b></p>
<p>We have map strats and not <i>playing team A</i> or <i>B</i> strats and adjust accordingly on-the-fly.</p>
<p><b>we played two maps that is also regular pub maps so this point is null and void.</b></p>
<p>I almost forgot how every demo on earth knows to jump the oppositions train on badlands to cut them off and force a retreat to choke or how a soldier knows how to rocket jump across the map and the importance of getting to mid quickly and whatnot. ;P</p>
<p>An example, I played a mix yesterday on gravelpit for the first time and although I know the map like the back of my hand, I didn&#8217;t <i>know</i> the map at all.</p>
<p><b>Jumping into any game with no game plan will get your asses kicked 10 times out of 10.</b></p>
<p>Considering the KOTH Kup games we&#8217;ve played and all the preperation gone in beforehand (almost nonexistent), this would be a far cry from the truth. Hell we&#8217;ve yet to play 2 games with the same lineup.</p>
<p>I am of peace&#8230; <i>hissssss</i></p>
<p>All I&#8217;m saying is that next time, perhaps we can call a spade a spade ;D</p>
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