The importance of IRC

IRC has become a bit of a taboo in today’s TF2. No-one talks about it because of it’s direct association with pickups, and no-one talks about pickups because of it’s direct association with the assumed ‘people-are-better-than-you-but-don’t-like-to-have-fun-and-rage’ demeanor. There are two issues with this, but I’ve decided to only address one in this article, seeing as the other is even more of a taboo in today’s tf2.

People seem to misunderstand the purpose of IRC. They feel like IRC is primarily for pickups, and only for pickups. That the entire purpose of the channel #tf2 is to add and remove. However this supposition has lead to there being a drastic decline in the base community of TF2.

But that’s not the only contributing factor – in terms of the player society – that has played a deciding factor in the dwindling number of players we have today, an additionally issue is the fact that there is no centralization for the community in an easy to access area. It’s not only IRC that new gamers came to get involved in competitive TF2, it’s also the Saix forums that played a major role in the growth of TF2.

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TF2 LAN @ OC December 2010

What's greater than the Heavy's gut …  Sharper than the sniper's wit …  More devastating than the demoman's bottle …

Announcing the first ever official TF2 LAN competition!

Maggots!Attention! TF2 SA team, in association with Organised Chaos (OC) LAN proudly presents South Africa's first official LAN competition. Taking place during the December OC LAN 2010, winners will walk away with at least R3000 cash as the main prize.  Now that's nothing to sneeze at, hippies.

Are you listening?  The competition's format will follow the direction of the TF2CSA DRAFT league.  Confirmed entrants will be categorised according to skill level and captains will then choose the rest of their team members to ensure the event and all teams are as balanced as possible.

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Community Request. Have your say, and we’ll make it happen.

Over the past few months, it has come to my attention that there are a large number of potentially successful competitive TF2 players in our local community, however, even with the incentive to improve, it appears they lack the means or knowledge of how to unlock that potential.

For that reason, I present to you: Community Request. Here’s how it works:

  • Post a question or request, right here as a comment.
  • We answer it and/or make it happen.

Make sure you use a known alias so we can get back to you.

Questions and requests can range from anything from: how to improve you aim, how to stop sucking on a map like cp_granary, personal 1-on-1 help, any question on competitive TF2, class strategies, help-my-team requests, what to do on gravelpit, bring back certain maps, improve the pickup system, server requests, bring back highlander, you name it. We’ll make it happen.

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How to be credit to team

YOU! Yes, you!

You want to be credit to team?

I don’t just mean build teleport for me and fellow comrade.  I mean real credit to team.

Yes? Then read.

Being credit to team is not possible by just shooting bullet and standing on point, stupid. Is much more than that. I have list of things that can help you be good credit to team.

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