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	<title>Opinions &amp; Commentary &#8211; TF2CSA  &#8211; TF2 Community of South Africa</title>
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	<title>Opinions &amp; Commentary &#8211; TF2CSA  &#8211; TF2 Community of South Africa</title>
	<link>https://tf2.co.za</link>
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	<item>
		<title>Is TF2 a Timeless Masterpiece?</title>
		<link>https://tf2.co.za/is-tf2-a-timeless-masterpiece/</link>
					<comments>https://tf2.co.za/is-tf2-a-timeless-masterpiece/#comments</comments>
		
		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Thu, 30 Jul 2020 13:03:09 +0000</pubDate>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[TF2 News]]></category>
		<category><![CDATA[tf2 best game]]></category>
		<guid isPermaLink="false">https://tf2.co.za/?p=7815</guid>

					<description><![CDATA[While browsing Youtube a couple of days a go I stumbled upon this video from LazyPurple doing some analysis on TF2 and what makes it a great fun game. I thought of sharing it here and let me know what you think, enjoy! Have a look:]]></description>
		
					<wfw:commentRss>https://tf2.co.za/is-tf2-a-timeless-masterpiece/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>6-v-6 Competitive TF2 Map Poll Results &#8211; June</title>
		<link>https://tf2.co.za/6-v-6-competitive-tf2-map-poll-results-june/</link>
					<comments>https://tf2.co.za/6-v-6-competitive-tf2-map-poll-results-june/#respond</comments>
		
		<dc:creator><![CDATA[Zoidberg]]></dc:creator>
		<pubDate>Wed, 05 Jun 2013 18:31:27 +0000</pubDate>
				<category><![CDATA[6v6]]></category>
		<category><![CDATA[Opinions & Commentary]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=7024</guid>

					<description><![CDATA[The 6v6 June Map Poll Results Granary (cp_granary) http://wiki.teamfortress.com/wiki/Granary_(Control_Point) Gullywash (cp_gullywash_final1) http://wiki.teamfortress.com/wiki/Gullywash_(competitive) Badlands (cp_badlands) http://wiki.teamfortress.com/wiki/Badlands_(Control_Point) Freight (cp_freight_final1) http://wiki.teamfortress.com/wiki/Freight Process (cp_process_rc3) http://wiki.teamfortress.com/wiki/Process A few closing thoughts Note: These will be the only maps available on the mix server for the next month. I look forward to seeing you guys taking part in the next poll. These &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/6-v-6-competitive-tf2-map-poll-results-june/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/6-v-6-competitive-tf2-map-poll-results-june/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>6-v-6 Competitive TF2 Map Poll and Vote</title>
		<link>https://tf2.co.za/6-v-6-competitive-tf2-map-poll-and-vote/</link>
					<comments>https://tf2.co.za/6-v-6-competitive-tf2-map-poll-and-vote/#comments</comments>
		
		<dc:creator><![CDATA[LikaLota]]></dc:creator>
		<pubDate>Mon, 20 May 2013 11:08:19 +0000</pubDate>
				<category><![CDATA[6v6]]></category>
		<category><![CDATA[Opinions & Commentary]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=6973</guid>

					<description><![CDATA[We want you&#8230; To give us your opinion Below is a list of competitive TF2 maps. Some of which we have played, know and love. Some we have never played and some are old favourites, needing a dust off. Take a look through and post your top 5 maps in the comments. We&#8217;ll run this &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/6-v-6-competitive-tf2-map-poll-and-vote/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/6-v-6-competitive-tf2-map-poll-and-vote/feed/</wfw:commentRss>
			<slash:comments>36</slash:comments>
		
		<enclosure url="http://wiki.teamfortress.com/w/images/4/45/Soldier_DominationSoldier05.wav" length="135668" type="audio/wav" />

			</item>
		<item>
		<title>&#8220;Batterup!&#8221; (Meet The Scout &#8211; Tier I)</title>
		<link>https://tf2.co.za/batterup-meet-the-scout-tier-i/</link>
					<comments>https://tf2.co.za/batterup-meet-the-scout-tier-i/#comments</comments>
		
		<dc:creator><![CDATA[DaveyG]]></dc:creator>
		<pubDate>Wed, 15 May 2013 12:36:08 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[acidman]]></category>
		<category><![CDATA[daveyg]]></category>
		<category><![CDATA[Deacon]]></category>
		<category><![CDATA[forgetful]]></category>
		<category><![CDATA[Scout]]></category>
		<category><![CDATA[spoon]]></category>
		<category><![CDATA[TF2]]></category>
		<category><![CDATA[TF2CSA]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=6932</guid>

					<description><![CDATA[Once upon a time &#8220;Born and raised in Boston, Massachusetts, the Scout is a fast running scrapper with a baseball bat and a snarky &#8216;in-your-face&#8217; attitude. He is very rude, and seems to think he can handle anything. He often acts a lot tougher than he can actually prove to be, though he&#8217;s certainly not &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/batterup-meet-the-scout-tier-i/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/batterup-meet-the-scout-tier-i/feed/</wfw:commentRss>
			<slash:comments>12</slash:comments>
		
		
			</item>
		<item>
		<title>Here we go again</title>
		<link>https://tf2.co.za/here-we-go-again/</link>
					<comments>https://tf2.co.za/here-we-go-again/#comments</comments>
		
		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Thu, 12 Jan 2012 15:51:17 +0000</pubDate>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[TF2]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=6594</guid>

					<description><![CDATA[A new year a fresh start right? well that&#8217;s what we usually do as like every year it seems like there is no improvement and our competitive community always fades away and we need to start from scratch. So let&#8217;s get to it&#8230; Before we head to make plans and drafting ideas to make them &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/here-we-go-again/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/here-we-go-again/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Trippy does Australian Fortress</title>
		<link>https://tf2.co.za/good-day-mate-tf2-down-under/</link>
					<comments>https://tf2.co.za/good-day-mate-tf2-down-under/#comments</comments>
		
		<dc:creator><![CDATA[LikaLota]]></dc:creator>
		<pubDate>Tue, 13 Dec 2011 15:04:03 +0000</pubDate>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[pubbers]]></category>
		<category><![CDATA[south africa]]></category>
		<category><![CDATA[TF2]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=6575</guid>

					<description><![CDATA[After spending a few weeks down under and returning (relatively un-scathed and un-harmed) Ryan &#8220;Evil clown / Trippy&#8221; Nussey explores the differences between Australian and South African TF2, both public and competitive. The lay of the land Before you puzzle yourself over the clever title of this page and get lost in its translation please &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/good-day-mate-tf2-down-under/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/good-day-mate-tf2-down-under/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
			</item>
		<item>
		<title>Thank you note</title>
		<link>https://tf2.co.za/thank-you/</link>
					<comments>https://tf2.co.za/thank-you/#comments</comments>
		
		<dc:creator><![CDATA[Lolita]]></dc:creator>
		<pubDate>Thu, 01 Dec 2011 14:40:59 +0000</pubDate>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[16Bit TF]]></category>
		<category><![CDATA[lolita]]></category>
		<category><![CDATA[teams]]></category>
		<category><![CDATA[thanks]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=6480</guid>

					<description><![CDATA[Thank you note From myself (Lolita) I would like to thank every one for their endurance, support and participation in all the competitions I have hosted in collaboration with TF2CSA. It has been an incredible experience and honour to be involved with the TF2 community and see it evolve, progress and go through all of &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/thank-you/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/thank-you/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>The obstacles to getting into competitive TF2</title>
		<link>https://tf2.co.za/the-obstacles-of-getting-into-competitive-tf2/</link>
					<comments>https://tf2.co.za/the-obstacles-of-getting-into-competitive-tf2/#comments</comments>
		
		<dc:creator><![CDATA[Zephon]]></dc:creator>
		<pubDate>Tue, 29 Nov 2011 15:25:46 +0000</pubDate>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[TF2 News]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[TF2]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=6111</guid>

					<description><![CDATA[Zephon, captain of the long standing pcZ clan and Team Fortress 2 (TF2) veteran talks about his views of obstacles when trying to break into the competitive TF2 2 scene and how to overcome it. Introduction So to start with, let me introduce myself.  I am your friendly, ever supporting Zephon, &#8220;Ragebaas&#8221; to my clan-mates. &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/the-obstacles-of-getting-into-competitive-tf2/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/the-obstacles-of-getting-into-competitive-tf2/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Inconsistent clan scene</title>
		<link>https://tf2.co.za/inconsistent-clan-scene/</link>
					<comments>https://tf2.co.za/inconsistent-clan-scene/#comments</comments>
		
		<dc:creator><![CDATA[Razerfox]]></dc:creator>
		<pubDate>Tue, 13 Sep 2011 15:01:06 +0000</pubDate>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[clans]]></category>
		<category><![CDATA[competitive tf2]]></category>
		<category><![CDATA[TF2]]></category>
		<guid isPermaLink="false">http://tf2.co.za/?p=5229</guid>

					<description><![CDATA[Perhaps more than some I, Razerfox, have a unique perspective on why clans come and go. The making and breaking of teams and clans depends on many factors. There is however, one key factor that rises above all others. Let&#8217;s explore what this &#8220;x-factor&#8221; is and find out how successful clans manage to use this &#8230; </p><p><a class="more-link btn" href="https://tf2.co.za/inconsistent-clan-scene/">Continue reading</a>]]></description>
		
					<wfw:commentRss>https://tf2.co.za/inconsistent-clan-scene/feed/</wfw:commentRss>
			<slash:comments>24</slash:comments>
		
		
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