Here is a brief overview of the ladder system:
- Player signs up a player account on the ladder and is sent a validation email.
- Once the player validates his/her account, the account is operational. Nobody will ever need more than one player account.
- The player then has a profile, which he can edit to include contact information etc.
- The player can also join ladders now, providing the admin has created some ladders.
- To join a ladder however he needs to either create a team for that ladder or have a team manager add the player to a team.
- It is important to note that for 1v1 ladders, the player will need to create a team account. In other words on 1v1 ladders the participants are actually all 1 person teams.
- The player can then start to play matches using his/her team account, he can play on his own or he can play with other team members depending on the type of ladder.
- To initiate a match, one must either organize a game by icq, email etc. or initiate a game using the challenge system, which is described later in this documentation.
- Some ladders will only allow games initiated by challenges while some ladders will not allow challenges at all. This is up to the administrators in charge of the ladder system.
- Once a match is played, it is up to the losing team to report the loss via the ladder system. The winner then has to confirm the result and the result will be official and rankings will be updated.
- The ranking system is described elsewhere in this documentation.
- This is a basic overview of how the ladder system works, obviously there is much more to it, which will be described in the different sections, below.
The challenging system is very straightforward and can be described as consisting of three stages.
Stage 1: One team decides to challenge another team, providing both teams are on the same ladder and that the first team is within the correct number of ranks which allow him to challenge the other, then he may do so by choosing the challenge option on the ladder page.
Once a challenge is made, the team challenged is automatically sent an email informing him of the challenge. He then has a certain number of hours or days to accept the challenge or receive a forfeit loss.
The number of ranks a team can challenge above themselves and the number of hours or days one has to accept a challenge is defined in the admin control panel. It can be changed by an admin at any time.
Stage 2: The team that has been challenged can now accept the challenge by clicking on the challenge link on the ladder page (the page for the specific ladder). This team can now select a certain number of dates/times and maps for the match. Note: Maps are optional and may be switched off in the admin control panel under the settings for each ladder.
Once they have selected these suggestions, they confirm that they are accepting the challenge and the original challenger receives an email notifying him that he has to finalize the challenge. The time this team has to accept the challenge is defined by the ladder settings.
Stage 3: The original challenger can now finalize the match by choosing one of the suggested dates/times and a certain number of the suggested maps. Once he chooses these, he can finalize the match and it is fully scheduled. If the challenger fails to finalize the match within the necessary time limit, as specified by the admin in the ladder settings, then he will receive a forfeit loss.
NOTE: If Open Play is enabled in the ladder settings, then unranked teams will not be able to make challenges. To make challenges one must have a rank. If the league owner wishes for the ladder to be challenge only, then he should turn off open-play and then each team will be given a rank as soon as they join the ladder.
Once a match is played, it is up to the loser to report the result. The loser inputs the statistics for the game, for example the team members involved and the score. It is then up to the winning team to confirm the win and the ladder system updates the ranks. To report the loss, a player from the losing team must use the Winning Team’s Report ID.
The ranking system works as follows:
If the winning team is unranked, then their first win will move them to the bottom of the ranked section. This is regardless of whom they beat.
If the winner is ranked, then they will move half way up to the loser’s position. In other words, if the 20th placed team beats the 10th placed team, then the winning team will move to 15th. If the winning team is already above the losing team, then no change occurs.
The inactivity-drop feature is important for preventing teams in the number one position from becoming inactive to prevent their place being taken.