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6v6 Rules

General Rules

  • Normal Gamemode: 6on6
  • Class limits: 1 medic, 1 demo, 1heavy, 2 of the rest
  • Minimum of 5 players needed to play a match
  • Winlimit = Point difference of 5
  • Timelimit 30 for all non-Stop-Watch-Maps (Gravelpit)
  • CTF maps first to 5 captures (Timelimit 15minutes)


  • TF2CSA Match servers will be used
  • Single ping problems needs to be proven


  • Scout – Bonk
  • Soldier – Equalizer
  • Demo – Paintrain
  • Medic – All except vitasaw & Amputator
  • Pyro – Flare Gun
  • Heavy – Sandvich
  • Spy – Cloack & Dagger
  • Engi – Gunslinger
  • Sniper – Jarate

Note: Paintrain can be used for Demoman only not for the Soldier

Cheats & Scripts

  • Bug-Using is not allowed
  • Cheats are not allowed
  • Normal Duck Jump allowed
  • Massive-Duck-Jump-Spam-Script is forbidden
  • Taunt Bug is forbidden


Map Pool:

Badlands (to be played as win difference of 5)

Granary (to be played as win difference of 5)

Gravelpit  (to be played  on 2 rounds in group stage and BO3 on playoffs)

Freight (to be played as win difference of 5)

Gullywash Pro (Download) (to be played as win difference of 5)

Snakewater Rc5 (Download) (to be played as win difference of 5)

  • Gravelpit: It’s not allowed to build a teleport in your spawn area.
  • Gravelpit: The stickybomb bug on gravelpit is not allowed

Match Rules

  • Status + Scoreboard screenshots have to be made
  • The server will automatically record an STV demo once the match starts
  • Delay of 15 minutes is allowed
  • 1 Sub allowed

Sub cannot be part of any other team taking part on the competition and cannot sub for more than one team on the competition.

  • Minimum of 5 players needed to play a match
  • Abusive chat, nicknames and avatars aren’t welcome
  • Pause if players drop

Teams may request a pause at any time during a match. Reasons for pausing include:
– Player drop
– Server problems
– Your game is unplayable due to network issues

If you need to pause, you must clearly request a pause and give a reason for it (for example: “Pause please, player drop”). The other team is then, by rule, expected to pause at the first appropriate time in a sensible and sportsmanlike manner (e.g. not in the middle of a push). Teams will have to pause within 15 seconds of being asked. Not responding to a pause request will lead to penalties like a minor warning accompanied with the forfeit of the round in question, or, in extreme cases, a major warning and forfeit of the map.

You may not unpause the game under any circumstances without giving proper warning to the other team.

Each team has the right on one pause per map and a pause may not last longer than 5 minutes.


  • Captures count to decide a map winner and as round difference for the standings
  • Each match is played over 2 maps, and the result is worked out over both
  • To win you must win both or win one and tie the other
  • To draw you must win one and lose one or tie both
  • To lose you must lose both or lose one and tie the other
  • 3 Points win – 1 point draw – 0 points loss


  • Maps of the week will be pre-selected by tournament admin
  • Matches will be arranged by the teams


  • All team rosters will be locked with the start of Week 3
  • Teams will have to play each of the other teams once.
  • After all the group stage games have been played the Top 6 teams on the log will qualify to playoffs.


  • The maps for the semis and finals will picked by the teams 1 of their choice and then the 3rd map (decider) will be Gravelpit played on BO3 (Best of 3)
  • Golden Cap will be used only on playoffs (semis /finals)  to get a map winner as it’s played BO3

Forfeit Wins & Loses

  • If a team does not have six players in the server and “readied up” within 15 minutes of the originally scheduled match time, then they can compete with no less than five players or it is a forfeit loss for the team that could not field their team. After 15 minutes pass, the captain of the team can report the forfeit win to the admin.

Tournament Admin:

  • Razerfox

Final note

We reserve the right to change any rules at any time without notice.

The decisions are always final. Sometimes a situation might come up and is not covered in the rules, at these times the admins will decide on what action to take.

Penalties for breaking the class limit and weapons rules will be at discretion of admin.

We do our best to run a fair and fun competition, if you have any problems or questions please do not hesitate to contact us at   webmaster@tf2.co.za


Highlander Rules Gamemode: 9on9, Classlimit 1 All weapons & unlocks allowed Timelimit for 5CP maps, BO1 for most A/D and PL maps, BO3 for Gravelpit, BO4 for Koth, BO5 for CTF Winlimit for 5CP maps: Point difference of 5; windifference off on other maps Minimum of 9 players needed to play a match Heavy’s will …

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