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<channel>
	<title>TF2CSA</title>
	<atom:link href="http://tf2.co.za/feed/" rel="self" type="application/rss+xml" />
	<link>http://tf2.co.za</link>
	<description>TF2 Community of South Africa</description>
	<lastBuildDate>Mon, 30 Jan 2012 04:55:22 +0000</lastBuildDate>
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		<title>16Bit TF “Frags &amp; Affection” Ultiduo</title>
		<link>http://tf2.co.za/news/16bit-tf-frags-and-affection-ultiduo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=16bit-tf-frags-and-affection-ultiduo</link>
		<comments>http://tf2.co.za/news/16bit-tf-frags-and-affection-ultiduo/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 13:44:17 +0000</pubDate>
		<dc:creator>Lolita</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[TF2 Fun]]></category>
		<category><![CDATA[TF2 News]]></category>
		<category><![CDATA[16Bit TF]]></category>
		<category><![CDATA[16Bit TF “Frags & Affection” Ultiduo]]></category>
		<category><![CDATA[Ultiduo]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6622</guid>
		<description><![CDATA[<p>In the spirit of Valentines Day and kicking off 2012 with a whole lot of fun, 16Bit TF will be hosting the 16Bit TF “Frags &#38; Affection” Ultiduo on Sunday the 12th of February. This will be S.A’s very first Ultiduo and every one and any one is welcome to enter. So what is Ultiduo? &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/news/16bit-tf-frags-and-affection-ultiduo/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>In the spirit of Valentines Day and kicking off 2012 with a whole lot of fun, 16Bit TF will be hosting the 16Bit TF “Frags &amp; Affection” Ultiduo on Sunday the 12<sup>th</sup> of February. This will be S.A’s very first Ultiduo and every one and any one is welcome to enter.</p>
<h3>So what is Ultiduo? <a href="http://tf2.co.za/news/16bit-tf-frags-and-affection-ultiduo/attachment/ultimateduofinal1/" rel="attachment wp-att-6650"><img class="alignright size-medium wp-image-6650" title="Ultimateduo#final1" src="http://tf2.co.za/wp-content/uploads/2012/01/Ultimateduofinal1-300x240.jpg" alt="Ultimateduofinal1 300x240 16Bit TF “Frags &amp; Affection” Ultiduo " width="300" height="240" /></a></h3>
<p>The combo from 6v6 (medic and soldier) work together to kill the opponent combo. It is King of the Hill (KOTH); the objective is to capture the point and hold it for 3 minutes. It&#8217;s basically a death match style competition, very simple and easy to play.</p>
<p>The concept is meant to celebrate a very integral aspect of team fortress which is the medic and soldier; this is the core of the competitive scene and also is a staple combination in pub play.</p>
<p>With its fast-paced action an Ultiduo competition promises to deliver excitement, upsets and “midairs”. We looking forward to seeing new faces show their skills and expertise with the medic and soldier classes. Simply create a 2v2 team and you’ll be able to sign up.</p>
<h3>Tournament Format</h3>
<p>KOTH 2v2 format with the soldier and medic combo. The tournament will be a single elimination system, consisting of 3 rounds: preliminary, semi-finals and a final. Each round has a 30 minute time limit. To win a point a team must capture middle and hold it for three minutes (the clock starts running down once a team caps mid and stops when the other team starts capping it). The team who reaches 3 points first, wins the map.</p>
<p><strong>Allowed Weapon Unlocks- Soldier:</strong></p>
<p>Rocket Launcher<br />
Shovel<br />
Shotgun<strong></strong></p>
<p><strong>Allowed Weapon Unlocks- Medic:</strong></p>
<p>Syringe gun &amp; Blütsauger</p>
<p>Bonesaw &amp; Ubersaw</p>
<p>Medigun (Kritzkrieg is NOT allowed)</p>
<p><strong>Competition Maps</strong></p>
<p>koth_nucleus</p>
<p>koth_viaduct</p>
<p>koth_sawmill</p>
<p>koth_harvest_final</p>
<p>koth_badlands</p>
<h3>General Rules</h3>
<p>1) No class switching is allowed during a round, as it may give a slight advantage. Players are allowed to swap at the end of the round.</p>
<p>2) One Sub per duo will be allowed during the elimination rounds. Please note that semi finals and finals must be played by the exact line up that qualified for them. No subs will be allowed in the semi finals or finals as it makes to drastic a change to the game because a team exists only of two players. <strong>(Read this, don’t ask about it later <img src='http://tf2.co.za/wp-includes/images/smilies/icon_razz.gif' alt="icon razz 16Bit TF “Frags &amp; Affection” Ultiduo " class='wp-smiley' title="16Bit TF “Frags &amp; Affection” Ultiduo " /> )</strong></p>
<p>3) Seedings will be done in a random pick format; a system will be implemented where essentially the participants will be the deciders.</p>
<p>4) Players must play with the same nick they registered with.</p>
<p>5) Each team is allowed only one tactical timeout (pause) per map. Tactical timeouts may not be longer than 10 minutes.</p>
<p>6) If a team is not on the server ready to play within 15 minutes of the scheduled time, that team will forfeit the map. After the first map, teams are allowed a 10 minute break before the start of the second map. This is under the players’ discretion, and if they wish to carry on straight away they may do so. (10 minute break only applicable to semi finals and finals)</p>
<h3>Some important informationz!</h3>
<p>This competition is experimental. 16Bit TF will adjust aspects of it as needed to optomise the experience for every one. All complaints, suggestions and queries must be emailed to <a href="mailto:16bittf@gmail.com">16bittf@gmail.com</a> or directed at admins present in the IRC channel #16bittf on #shadowfire. Alternatively players can post on the <a title="FaceBook" href="http://www.facebook.com/#!/groups/214342831933012/" target="_blank">FaceBook</a> group wall or on the <a title="Steam" href="http://steamcommunity.com/groups/16bittf" target="_blank">Steam</a> group wall. Players who enter the competition agree to the possibility of small changes and improvements as well as the rules.</p>
<p>The exact times and rounds will be announced once registrations are closed and admins have had time to gather all data.</p>
<p>Players who display poor sportsmanship will be penalized as seen fit by the admins.</p>
<p>Tournament admins will be announced closer to the event.</p>
<p>The 16Bit TF “Frags &amp; Affection” Ultiduo will be hosted on Internet Solutions servers, many thanks to them for their continuous support.</p>
<h3>Where to enter?</h3>
<p>Teams can sign up right here in the comments section, so that every one can see exactly who they will be facing. Entries close on the 5th of February.</p>
<p>Format: &lt;Insert Team Name&gt;</p>
<p>&lt;Insert Player Name “Nick” Surname &#8211; Class&gt;</p>
<p>&lt;Insert Player Name “Nick” Surname &#8211; Class&gt;</p>
<p><strong>PS: Please don’t ask a gazillian questions in the comments section, refer to &#8220;Some important informationz!&#8221;, scroll up  <img src='http://tf2.co.za/wp-includes/images/smilies/icon_razz.gif' alt="icon razz 16Bit TF “Frags &amp; Affection” Ultiduo " class='wp-smiley' title="16Bit TF “Frags &amp; Affection” Ultiduo " /> </strong></p>
<div class="notice_block"></p>
<h3><strong>**Important Updates**</strong></h3>
<p></div>
<p><strong><span style="color: #ff0000;">koth_ultiduo_r_b7  has been added to the existing map pool. </span></strong></p>
<p><span style="color: #000000;">Download the map from <a title="here" href="http://www.ozfortress.com/maps/TF2/koth_ultiduo_r_b7" target="_blank">here</a>.</span><strong><span style="color: #ff0000;"><br />
</span></strong></p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<slash:comments>25</slash:comments>
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		<title>TF2CSA Foundry Cup Registrations Open</title>
		<link>http://tf2.co.za/competitions/tf2csa-foundry-cup-registrations-open/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tf2csa-foundry-cup-registrations-open</link>
		<comments>http://tf2.co.za/competitions/tf2csa-foundry-cup-registrations-open/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 08:39:36 +0000</pubDate>
		<dc:creator>Razerfox</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[6v6]]></category>
		<category><![CDATA[cp_foundry]]></category>
		<category><![CDATA[Cup]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6611</guid>
		<description><![CDATA[<p>Well it&#8217;s time to warm-up for 6v6 action peeps so let&#8217;s get started with a cup. This short tournament will take place from 19th of February until 26th of February and it will be played on a single map Cp Foundry to test it in the local scene and hopefully get some feedback on it from the &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/competitions/tf2csa-foundry-cup-registrations-open/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>Well it&#8217;s time to warm-up for 6v6 action peeps so let&#8217;s get started with a cup. This short tournament will take place from <em>19th of February</em> until <em>26th of February</em> and it will be played on a single map<strong> Cp Foundry</strong> to test it in the local scene and hopefully get some feedback on it from the community to decide if it&#8217;s a worthy map to be added for the 2012 season maps pool.</p>
<div id="attachment_6612" class="wp-caption aligncenter" style="width: 310px"><a href="http://tf2.co.za/wp-content/uploads/2012/01/cp_foundry.jpg"><img class="size-medium wp-image-6612" title="cp_foundry" src="http://tf2.co.za/wp-content/uploads/2012/01/cp_foundry-300x163.jpg" alt="cp foundry 300x163 TF2CSA Foundry Cup Registrations Open" width="300" height="163" /></a><p class="wp-caption-text">Cp_Foundry has received some popularity votes at the EU competitive scene.</p></div>
<ul>
<li><strong>Format: 6v6</strong></li>
<li><strong>Registrations Close Friday 17th February 11pm</strong></li>
<li><strong>Kick Off Sunday 19th February</strong></li>
<li><strong>Final Sunday 26th February</strong></li>
</ul>
<div>
<h3><strong>How to register:</strong></h3>
<div>
<ul>
<li>To register for the competition team leaders must just email <em><strong>razerfox@tf2.co.za</strong></em> with the roster and team name.</li>
</ul>
<ul>
<li>If you are a lonely player that would like to be available for a team just post at the forum (<a title="Players looking for team" href="http://tf2.co.za/forum/players-looking-for-new-team/" target="_blank">Players looking for a team</a>)</li>
</ul>
</div>
</div>
<p><em>More info to follow as soon as registrations closed and we have the total numbers of teams.</em></p>
<h3><strong>Teams Registered</strong></h3>
<ul>
<li>Dirty Motion</li>
</ul>
<p><em>Geno &#8211; Skillpig &#8211; Goldfox &#8211; Razerfox &#8211; Elapid &#8211; Carnage</em></p>
<ul>
<li>Naked</li>
</ul>
<p><em>Fish &#8211; Xolox &#8211; Antie &#8211; Pacifist &#8211; GrimAndy &#8211; Silencer</em></p>
<ul>
<li>pcZ</li>
</ul>
<p><em>Zephon &#8211; Phenix &#8211; Bl1nd &#8211; Goldenpantsman &#8211; Peng &#8211; Pointblank &#8211; Ultixorz &#8211; Inhuman &#8211;  Kilroy</em></p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<slash:comments>18</slash:comments>
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		<title>CommFT’s TF2 Moments of Glory #149 Geno</title>
		<link>http://tf2.co.za/media/commft-tf2-moments-of-glory-149-geno/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=commft-tf2-moments-of-glory-149-geno</link>
		<comments>http://tf2.co.za/media/commft-tf2-moments-of-glory-149-geno/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 07:32:49 +0000</pubDate>
		<dc:creator>Razerfox</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[CommFT]]></category>
		<category><![CDATA[Geno]]></category>
		<category><![CDATA[Moments of Glory]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6605</guid>
		<description><![CDATA[<p>Yay another South African player Geno makes it at CommFT Moments of Glory check it out: &#160;</p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>Yay another South African player <em><strong>Geno</strong></em> makes it at <strong>CommFT Moments of Glory</strong> check it out:</p>
<p>&nbsp;<br />
<object style="height: 390px; width: 590px;" width="590" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/_8TgMbidacE?version=3&amp;feature=player_detailpage" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed style="height: 390px; width: 590px;" width="590" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/_8TgMbidacE?version=3&amp;feature=player_detailpage" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Here we go again</title>
		<link>http://tf2.co.za/opinions-commentary/here-we-go-again/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=here-we-go-again</link>
		<comments>http://tf2.co.za/opinions-commentary/here-we-go-again/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:51:17 +0000</pubDate>
		<dc:creator>Razerfox</dc:creator>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6594</guid>
		<description><![CDATA[<p>A new year a fresh start right? well that&#8217;s what we usually do as like every year it seems like there is no improvement and our competitive community always fades away and we need to start from scratch. So let&#8217;s get to it&#8230; Before we head to make plans and drafting ideas to make them &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/opinions-commentary/here-we-go-again/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>A new year a fresh start right? well that&#8217;s what we usually do as like every year it seems like there is no improvement and our competitive community always fades away and we need to start from scratch. So let&#8217;s get to it&#8230;</p>
<p><span id="more-6594"></span></p>
<p>Before we head to make plans and drafting ideas to make them happen I really feel like you need to read this <a href="http://www.vanillatf2.org/2011/12/admirable%E2%80%99s-odyssey/">http://www.vanillatf2.org/2011/12/admirable’s-odyssey/</a> unless you already did. And you will see that TF2 has the same issues worldwide but in SA is a bit worst because of the lower player base of course.</p>
<p>After you read that you might share the sad feeling as I did that our loved game days of glory will not go any further than short bursts of high activity and good vibes with promising future, all that to slip through your fingers like sand without any hope of extending that promising future, so keep holding that sand clock and turn it now and then to blind ourselves about the ugly true and keep playing like nothing happens.</p>
<p>I would like to show you a comment from Byte on that post:</p>
<blockquote><p>This article you have typed up James is how I’ve been feeling for well over 2 years, and there isn’t anyone here who can’t deny what Admirable has said is true.</p>
<p>All we have to do is look at how when Admirable left for what 4/5months? and no articles got written and Cadred decided not to cover TF2 anymore, all because no other fudgenut could be assed to put in the time and write some articles about what’s going on in the scene? Whether you think losing Cadred is a loss or not is irrelevant.</p>
<p>Instead we have peons able to write 1000word essays on ETF2L or people doing troll posts x 1000 which is the same amount as a worthy article.</p>
<p>I myself am reaching a point where I don’t have enough time in my life to do as much as I could do before for the TF2 community and I would really hope or wish that someone or some people could step up to the plate and put the time in.</p>
<p>I applaud people like Skyride, Torden, Admirable, Comedian and others who have the tolerance to do the work and despite the backchat and criticism they get least they actually do the work and provide something for the community. Without just those 4 people alone I mentioned 60% of the stuff you see in this community would not exist (yes 60% or more tbh). I won’t go more into stroking their ego’s but credit where it’s due, time moves on and so will they as will I.</p>
<p>It’s about time some of you bum’s out there who have spare time on your hands do something to keep TF2 going. Whether it’s design/functionality/teaching/a service. Just something useful that new comers will think wow this is a really good tool.</p>
<p>As for “TF2 is dead” Syndrome, happens every winter and yawn tbh, TF2 was dead BEFORE it was even born. Valve killed what Team Fortress is all about when they made it into a slower and cartoonish based game. Do we love TF2? Hell yes we do, is this community able to accept that it’s nothing like SC2 ? or cs 1.6? No 50% of us aren’t.</p>
<p>Best thing we can do is support it play the game you love and enjoy it, if you’re not enjoying it then leave no one is stopping you, as Randa said, those who play competitively and retire rarely ever leave TF2.</p>
<p>“The game is not dying it’s unborn play it while it’s encapsulated in some nourishment (from key figures) before the miscarriage occurs”</p>
<p>Cheers</p>
<p>Byte</p></blockquote>
<p>So tell me do you feel on the same way? the lack of support from community, the lack of mutual help and so on&#8230;</p>
<blockquote><p><strong>Best thing we can do is support it, play the game you love and enjoy it, if you’re not enjoying it then leave no one is stopping you, as Randa said, those who play competitively and retire rarely ever leave TF2.</strong></p></blockquote>
<p>This is just what everyone must do if you really give a damm about the game.</p>
<div id="attachment_6599" class="wp-caption aligncenter" style="width: 405px"><a href="http://tf2.co.za/wp-content/uploads/2012/01/tf2drama.png"><img class="size-full wp-image-6599" title="TF2 Drama" src="http://tf2.co.za/wp-content/uploads/2012/01/tf2drama.png" alt="tf2drama Here we go again" width="395" height="419" /></a><p class="wp-caption-text">Why so mad? Just chill...</p></div>
<p>Anyways we can still make things happen peeps so just play! Have fun!</p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>CommFT&#8217;s TF2 Moments of Glory #143 KunG Fu</title>
		<link>http://tf2.co.za/media/commfts-tf2-moments-of-glory-143-kung-fu/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=commfts-tf2-moments-of-glory-143-kung-fu</link>
		<comments>http://tf2.co.za/media/commfts-tf2-moments-of-glory-143-kung-fu/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 12:10:25 +0000</pubDate>
		<dc:creator>Razerfox</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[CommFT]]></category>
		<category><![CDATA[eXtelevision]]></category>
		<category><![CDATA[kung fu]]></category>
		<category><![CDATA[Lucky Luke]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6588</guid>
		<description><![CDATA[<p>Oh yeah! Our very own KunG Fu features this week at CommFT&#8217;s TF2 Moments of Glory with an amazing kill streak (complete swept) at Granary during the 16Bit Face-Off-Challenge Finals vs Team Masters. Check it out: &#160; Shouts to Lucky Luke, Community Fortress and eXtelevision Thanks! &#160; Drop your comments at CommFT Youtube&#8217;s channel: CommFT</p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>Oh yeah! Our very own <strong>KunG Fu</strong> features this week at <em><strong>CommFT&#8217;s TF2 Moments of Glory</strong></em> with an amazing kill streak (<em>complete</em> <em>swept</em>) at Granary during the 16Bit Face-Off-Challenge Finals vs <em><strong>Team Masters.</strong></em></p>
<p>Check it out:</p>
<p><object style="height: 390px; width: 590px;" width="590" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/A1D4Y3Efj40?version=3&amp;feature=player_detailpage" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed style="height: 390px; width: 590px;" width="590" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/A1D4Y3Efj40?version=3&amp;feature=player_detailpage" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>&nbsp;</p>
<p>Shouts to <a title="Lucky Luke" href="http://twitter.com/LuckyLukeTF2" target="_blank">Lucky Luke</a>, <a title="Community Fortress" href="http://communityfortress.com" target="_blank">Community Fortress</a> and <a title="eXtelevision" href="http://www.extelevision.com/" target="_blank">eXtelevision</a></p>
<p>Thanks!</p>
<p>&nbsp;</p>
<p>Drop your comments at <strong>CommFT</strong> Youtube&#8217;s channel: <a title="CommFT Youtube Channel" href="http://www.youtube.com/all_comments?v=A1D4Y3Efj40" target="_blank">CommFT</a></p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<title>Trippy does Australian Fortress</title>
		<link>http://tf2.co.za/opinions-commentary/good-day-mate-tf2-down-under/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=good-day-mate-tf2-down-under</link>
		<comments>http://tf2.co.za/opinions-commentary/good-day-mate-tf2-down-under/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 15:04:03 +0000</pubDate>
		<dc:creator>LikaLota</dc:creator>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[pubbers]]></category>
		<category><![CDATA[south africa]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6575</guid>
		<description><![CDATA[<p>After spending a few weeks down under and returning (relatively un-scathed and un-harmed) Ryan &#8220;Evil clown / Trippy&#8221; Nussey explores the differences between Australian and South African TF2, both public and competitive. The lay of the land Before you puzzle yourself over the clever title of this page and get lost in its translation please &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/opinions-commentary/good-day-mate-tf2-down-under/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>After spending a few weeks down under and returning (relatively un-scathed and un-harmed) <a title="Evil Clown stats on IS Gaming" href="http://stats.tf2.isgaming.co.za/hlstats.php?mode=playerinfo&amp;player=434"><strong>Ryan &#8220;Evil clown / Trippy&#8221; Nussey</strong></a> explores the differences between Australian and South African TF2, both public and competitive.</p>
<p><span id="more-6575"></span></p>
<h2>The lay of the land</h2>
<p>Before you puzzle yourself over the clever title of this page and get lost in its translation please understand that I was only in the country for a few weeks and, yes, I have returned &#8220;un-sheeped&#8221;, or &#8220;un-shagged&#8221;.<br />
I&#8217;m going to cover public side of things before I move on to the more competitive part of this article. When you first launch TF2 in Australia you get a strange buzz of excitement up the back of your spine because, lets be serious, you have no idea what is waiting for you. They have up to 35 different full time servers running at any given moment and it is almost guaranteed that three of them will be full and another seven will have players playing at any given moment.</p>
<p>For someone who was constantly jet lagged, this was pure bliss. Game play on the servers was fantastic as it took only an hour or so for any server to be patched. There are roughly five dedicated server hosts, each equivalent to IS and SGS with a few randomly hosted servers that everyone generally steers clear of.</p>
<p>A positive to all these different providers is the user forums boasting over three thousand topics between them. Should any user experience issues with game play or players on the server, a quick trip to the forum results in swift action taken by the admins concerned. I think this system is something we could use more effectively here in South Africa.</p>
<p>To top off the awesome &#8220;Aussiness&#8221;, I was amazed to watch my backpack fill up surprisingly faster than in South Africa and with extremely decent items &#8211; specifically hats. I found this both an awesome and guilty pleasure. I mean finding two hats within thirty minutes does not feel quite fair&#8230;</p>
<h2>Playing the game</h2>
<p><a href="http://tf2.co.za/wp-content/uploads/2011/12/tumblr_ls6capPBef1qjeyzqo1_r1_500.jpg"><img class="alignright size-medium wp-image-6577" title="TF2 sniper Down Under" src="http://tf2.co.za/wp-content/uploads/2011/12/tumblr_ls6capPBef1qjeyzqo1_r1_500-300x211.jpg" alt="tumblr ls6capPBef1qjeyzqo1 r1 500 300x211 Trippy does Australian Fortress" width="300" height="211" /></a>Playing Fortress with the Aussies was very different indeed. Consider this scenario: You&#8217;re being healed , about to rush the point with an &#8220;uber&#8221; ready and suddenly the native medic yells as loud as possible into his mic, &#8220;I popped, mate!&#8221; It reminded me of those late night E-TV moments.</p>
<p>Besides the strange accents playing with this lot is extremely average. When it comes to basic game play and team classes these guys have their heads in the ground. I did not come across one person who played the game just because it was free. Every Aussie I faced had paid for TF2. The general ability seems average too. Take a so-so South African player. In my experience he (or she) will rack up a score of around fifty to eighty in half an hour of game play. Australian servers run for a full hour and the average player barely manages to break sixty in this time. As far as &#8220;Public Heroes&#8221; go, it is practically unheard of, and was extremely rare to find a challenging player capable of breaking the doubles and entering the triple scores. It seems as if the Australians play TF2 to just pass the time in-between CoD MWF clan matches, rather than for TF2&#8242;s sake!</p>
<h2>The competitive side of things</h2>
<p>Before you face palm yourself out of boredom, here&#8217;s what it was like to play competitively. I was able to participate in the Australian equivalent of a &#8220;TF2 pickup&#8221; and I somehow ended up subbing in a clan match. The logistics of the pickup are pretty much the same as is here in South Africa. Using your favourote IRC client, join the channel, add to the match and you are in. When it comes to game play these guys generally know what is going on and are extremely capable players. Players which I personally think could give some of our guys here a run for their buck.<br />
Clan play is extremely similar to that in South Africa apart from the fact that I feel a few clans are, to be blunt, noobs. Subbing half way through this match I found myself first playing scout then moving up to pocket soldier and luckily leading the team to a tie. Many of the clans prefer point defence over our normal love for maps such as Bad Lands and Granary.<br />
In short, I believe it is safe to say that our current stage of various tiers of clan play is ahead of that found in Australia.</p>
<h2>Australian TF2 community</h2>
<p>As far as an Australian TF2 community is concerned, I found no evidence to suggest that one exists anywhere on the island. Every server I connected merely posted some patch notes and the occasional advertisement for some terrible James Bond game. Again my observations point to the Australians merely play TF2 to pass the time and it is possible they are only now beginning to take TF2 more seriously and competitively.</p>
<h2>Why should we care?</h2>
<p><a href="http://tf2.co.za/wp-content/uploads/2011/12/tf2___red_sniper_and_red_roo_by_jestermation-d3duj2f.jpg"><img class="alignright size-medium wp-image-6576" title="TF2 sniper and roo" src="http://tf2.co.za/wp-content/uploads/2011/12/tf2___red_sniper_and_red_roo_by_jestermation-d3duj2f-300x224.jpg" alt="tf2   red sniper and red roo by jestermation d3duj2f 300x224 Trippy does Australian Fortress" width="300" height="224" /></a>Here we are, thousands of miles away from the sheep-shearing, sniper spawning Aussies. Enjoying a life of TF2, braais and the best babes in the world (<a title="Candice Swanepoel" href="http://www.candiceswanepoel.com">Candice Swanepoel </a>for one, comes to mind). Why should we give a damn about whether Australians can play TF2 or not?</p>
<p>Given our historic and, to some extent, present feeling of isolation being stuck at the almost-bottom of the world. I think here in South Africa we often believe other areas of the world to be better than us or more competitive than us. This so-called &#8220;fact&#8221; is often used to mislead people makes them feel inferior or something equally horrid. I can say with a fair amount of certainty that Australian Fortress has an ocean to cross before it gets to where we are today as a gaming Community! Good on ya, mate!</p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<title>R@pe Takes the 16Bit X-Mas Invitational</title>
		<link>http://tf2.co.za/news/rpe-takes-the-16bit-x-mas-invitational/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rpe-takes-the-16bit-x-mas-invitational</link>
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		<pubDate>Mon, 12 Dec 2011 12:54:20 +0000</pubDate>
		<dc:creator>Lolita</dc:creator>
				<category><![CDATA[6v6]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Cups]]></category>
		<category><![CDATA[TF2 Fun]]></category>
		<category><![CDATA[TF2 News]]></category>
		<category><![CDATA[16Bit TF]]></category>
		<category><![CDATA[16Bit X-Mas Invitational]]></category>
		<category><![CDATA[pcZ]]></category>
		<category><![CDATA[PRIME]]></category>
		<category><![CDATA[R@pe]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6539</guid>
		<description><![CDATA[<p>The 16Bit X-Mas Invitational finals were held on Sunday the 11th of December from which R@pe walked away  as the ultimate victors. After what seemed to be an action packed competition, there were many signs of progress and growth in the local teams. The 16Bit X-Mas Invitational had many surprises and saw teams really pushing the &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/news/rpe-takes-the-16bit-x-mas-invitational/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>The 16Bit X-Mas Invitational finals were held on Sunday the 11th of December from which R@pe walked away  as the ultimate victors. After what seemed to be an action packed competition, there were many signs of progress and growth in the local teams. The 16Bit X-Mas Invitational had many surprises and saw teams really pushing the bar and upping their game. Join Lola as she takes a look at the highlights and walks through the matches played in the finals.<a href="http://tf2.co.za/news/rpe-takes-the-16bit-x-mas-invitational/attachment/holidaytest1-2/" rel="attachment wp-att-6566"><img class="alignright size-medium wp-image-6566" title="HolidayTest(1)" src="http://tf2.co.za/wp-content/uploads/2011/12/HolidayTest1-300x240.jpg" alt="HolidayTest1 300x240 R@pe Takes the 16Bit X Mas Invitational" width="300" height="240" /></a></p>
<p><span id="more-6539"></span></p>
<h2>Group Stages Highlights</h2>
<p>pcZ surprised everyone by almost beating R@pe with a 3/3 draw on Granary. R@pe barely managed to win Gullywash with a final score of 2/1. pcZ scout Phenix caused havoc in the R@pe ranks as he delivered meatshot upon meatshot.</p>
<p>The PRIME vs R@pe group stages match ended in a draw as surprisingly R@pe took Badlands 3/2 and PRIME took Granary 2/1. These two teams ended in the finals, playing the same two maps but with very different results.</p>
<p>The playoff game was between UFO and PRIME. This was an extremely exciting match to spectate.  I saw some of the most brilliant demoman play in a TF2CSA competition, Goldfox can surely sing: &#8216;I&#8217;ve got the moves like Enemy&#8217; <img src='http://tf2.co.za/wp-includes/images/smilies/icon_wink.gif' alt="icon wink R@pe Takes the 16Bit X Mas Invitational" class='wp-smiley' title="R@pe Takes the 16Bit X Mas Invitational" /> .  UFO however proved to be more than able to stand their ground against PRIME and both maps ended in draws. Badlands 2/2 and Gullywash 1/1.</p>
<p>This competition has had the most draws that we&#8217;ve ever seen in a TF2CSA tournament. It was exciting to spectate so many matches where the winner wasn&#8217;t a foregone conclusion.</p>
<h2>The Finals: PRIME vs. R@pe</h2>
<h3>PRIME&#8217;s choice of map:  Badlands</h3>
<div id="attachment_6543" class="wp-caption aligncenter" style="width: 1009px"><a href="http://tf2.co.za/news/rpe-takes-the-16bit-x-mas-invitational/attachment/gf/" rel="attachment wp-att-6543"><img class="size-full wp-image-6543" title="GF" src="http://tf2.co.za/wp-content/uploads/2011/12/GF.png" alt="GF R@pe Takes the 16Bit X Mas Invitational" width="999" height="735" /></a><p class="wp-caption-text">Goldfox on demoman gets an airshot on a solly jumping him</p></div>
<p>Goldfox and Acidman dominated Badlands. Goldi would damage players with his pipes and Acid would rush in to finish them off. On all the previous matches I spectated Acid, he was running around like a loose canon. He would carelessly jump into a bunch of players to try and pick of the medic, sometimes succeeding, but mostly dying. On Badlands the PRIME scouts and demoman combo proved to be devastating. This combo dominated the map with the 2 soldiers and medic providing back up cover and capping points. Goldfox&#8217;s game awareness was an extraordinary thing to watch. Most players were just aware of the hectic battle happening around them, but I saw Goldfox instantly reacting,  be it to scouts flanking him, his teamies calling for assistance or an opponent being on low health running away. He would just sticky jump and pipe everyone to oblivion. Badlands ended with PRIME taking the map 4/2. R@pe had to come up with a counter strategy to the demo scout combo, or it was game over for them.</p>
<h3>R@pe&#8217;s map of choice: Granary</h3>
<p>R@pe, well, raped on Granary. We saw a complete turn around on this map. Granary has less room for the demoman to do jumps on, so PRIME was more dependent on the rest of the team to step up and deliver. We saw good strategic moves from R@pe on backcaps and waiting for more advantage when pushing up to caps. PRIME focused more on a 1on1 deathmatch style. Whisp really stepped up his demoman performance and at times pushed the PRIME players back on a solo rampage of pipes. The R@pe team work was astounding, it was as if they were attacking PRIME from all sides all the time. They  kept on throwing PRIME into a frantic state of trying to cover to many sides and therefore dividing their attention and causing weak defense lines. Both the team&#8217;s medics gave really good performances, most of the times the ubers were equally popped. With a display of good teamwork R@pe took Granary 5/0 and we were on our way to play map 3.</p>
<h3>PRIME won melee and chose Gullywash</h3>
<p>This is not a favourite map for R@pe, it also has more room for the demoman and scouts to cause havoc. Whisp  needed to come up with a strategy to counter the strong demoman, scout combo, and boy, did he not deliver. He again changed his team strategy, this time he didn’t focus on flanking as much but rather on &#8216;focus attacks&#8217; on the medic and demoman. On both Badlands and Granary xMattx who is the R@pe roam soldier played roam like a pocket. On Gullywash we saw once again how in TF2 proper strategy plays perhaps a bigger role than skill. From the get go all that xMattx did was change his style and he played like a real roam soldier. He jumped Xombie with barely enough health to survive the jump, taking out PRIME&#8217;s medic a couple of times. R@pe&#8217;s focus on Gully was on taking out the medic and the demoman, thereby crippling PRIME so much that the rest of the team could do nothing but try and defend. Yang also did very well on keeping his teamies buffed and using well timed ubers to ensure his team&#8217;s advantage on pushes. R@pe took Gullywash with 5/1.</p>
<div id="attachment_6550" class="wp-caption aligncenter" style="width: 656px"><a href="http://tf2.co.za/news/rpe-takes-the-16bit-x-mas-invitational/attachment/matt/" rel="attachment wp-att-6550"><img class="size-full wp-image-6550" title="MATT" src="http://tf2.co.za/wp-content/uploads/2011/12/MATT.png" alt="MATT R@pe Takes the 16Bit X Mas Invitational" width="646" height="597" /></a><p class="wp-caption-text">xMattx jumping Xombie with no regard for his own health</p></div>
<h2>Congratulations R@pe!</h2>
<p>A big congratulations to the players of R@pe from the competition organisers. The team has won themselves a cash prize of R2100  (R350 per player) courtesy of 16Bit TF, Razerfox, Zephon and Geno.</p>
<h2></h2>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<title>Thank you note</title>
		<link>http://tf2.co.za/opinions-commentary/thank-you/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thank-you</link>
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		<pubDate>Thu, 01 Dec 2011 14:40:59 +0000</pubDate>
		<dc:creator>Lolita</dc:creator>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[16Bit TF]]></category>
		<category><![CDATA[lolita]]></category>
		<category><![CDATA[teams]]></category>
		<category><![CDATA[thanks]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6480</guid>
		<description><![CDATA[<p>Thank you note From myself (Lolita) I would like to thank every one for their endurance, support and participation in all the competitions I have hosted in collaboration with TF2CSA. It has been an incredible experience and honour to be involved with the TF2 community and see it evolve, progress and go through all of &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/opinions-commentary/thank-you/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<h2><a href="http://tf2.co.za/wp-content/uploads/2011/12/tf2.co_.za-featured-image-thank-you.jpg"><img class="alignright size-medium wp-image-6486" title="Thank you note" src="http://tf2.co.za/wp-content/uploads/2011/12/tf2.co_.za-featured-image-thank-you-300x240.jpg" alt="tf2.co .za featured image thank you 300x240 Thank you note" width="300" height="240" /></a>Thank you note</h2>
<p>From myself (Lolita) I would like to thank every one for their endurance, support and participation in all the competitions I have hosted in collaboration with TF2CSA. It has been an incredible experience and honour to be involved with the TF2 community and see it evolve, progress and go through all of the motions, both good and bad.<span id="more-6480"></span></p>
<p>I would like to give special thanks to Razerfox for always being there to support and assist me with understanding the competitive TF2 community and getting things going; Xt3rm!n@tor for his hard work with the servers; Lola for being actively involved with the players and teams and rounding up the troops for comps; Whisp for his hand in allowing us the incredible opportunity of having international shoutcasters cast the Face-Off Challenge; FiSH for adminship and every one else&#8217;s involvement in making my competitions happen. Thank you to TF2CSA for providing a platform from which to communicate to the community. I would like to also thank IS Gaming for allowing us to use their servers, without that we could not have had our competitions this year.</p>
<h2>To the teams!</h2>
<p>Cheers and a heartfelt thanks to pcZ, fags and Master for loyal participation as well as the players from iMg and Vintage (oneNIGHT). You have been a driving force for 16Bit TF comps and participated with enthusiasm to grow TF2 in our country.</p>
<h2>Future plans</h2>
<p><a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/capture-5/" rel="attachment wp-att-6461"><img class="alignright" title="Capture" src="http://tf2.co.za/wp-content/uploads/2011/11/Capture3-150x150.png" alt="Capture3 150x150 Thank you note" width="150" height="150" /></a>16Bit TF will be hosting an Ultiduo at the end of January (more info on that next year). If all goes well, there will be prize money for this competition. I will continue to host competitions as frequently as possible in 2012. I will be hard at work getting sponsors to commit and provide prizes for tournaments. 16Bit TF will also be a part of the ladder system in 2012 for better ranking and seedings of teams.</p>
<p>Happy holidays to every one! Looking forward to a successful competitive year in 2012 with those who share my passion for gaming.</p>
<p>Lolita</p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<title>The 16Bit TF2 X-Mas Invitational</title>
		<link>http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-16bit-tf2-x-mas-invitational</link>
		<comments>http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 11:21:18 +0000</pubDate>
		<dc:creator>Lola</dc:creator>
				<category><![CDATA[6v6]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[16Bit TF]]></category>
		<category><![CDATA[tf2 highlander]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6348</guid>
		<description><![CDATA[<p>16Bit TF2 in collaboration with TF2CSA present the very first X-Mas Lower Tier Invitational 6 vs 6 competition. After the great dedication shown from the lower tier teams we have invited 6 teams to compete against each other for a cash prize this holiday season. The group stages will kick off on 4 December and &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<div class="sticky_post"><p>16Bit TF2 in collaboration with TF2CSA present the very first X-Mas Lower Tier Invitational 6 vs 6 competition.<a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/holidaytest1/" rel="attachment wp-att-6416"><img class="alignright size-medium wp-image-6416" title="HolidayTest(1)" src="http://tf2.co.za/wp-content/uploads/2011/11/HolidayTest1-300x240.jpg" alt="HolidayTest1 300x240 The 16Bit TF2 X Mas Invitational" width="300" height="240" /></a> After the great dedication shown from the lower tier teams we have invited 6 teams to compete against each other for a cash prize this holiday season.</p>
<p>The group stages will kick off on 4 December and the finals will be on 11 December at 7pm. The format to be played is the Best of Three (BO3) format.</p>
<p><span id="more-6348"></span></p>
<p>In keeping with the spirit of Christmas, TF2CSA is awarding small prizes for this competition. The winning team will earn R2100 (R350/player, bank details for each player must be given to Lola, prize money will be paid out on 12 December 2011.) The runner up team will get 6 hats (hats will be given to the team captain who will distribute them to his team.)</p>
<h2><strong>Meet the teams</strong></h2>
<h3><strong>PanZy CrushorZ &#8211; (pcZ)<a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/pcz/" rel="attachment wp-att-6352"><img class="alignright size-full wp-image-6352" title="pcz" src="http://tf2.co.za/wp-content/uploads/2011/11/pcz.png" alt="pcz The 16Bit TF2 X Mas Invitational" width="188" height="191" /></a></strong></h3>
<p>Not many of you might know the clan called &#8216;PanZy CrushorZ&#8217; (pcZ). Currently they are the longest standing clan in TF2 SA history. They were created on March 8 2009 and have played in every competition they could enter.  This team is known for their courageous hearts, impenetrable high spirits, for never saying no to a challenge and for always being gentleman.</p>
<p>They approached me and begged to give them a lower tier only competition to end off the year. They threw money at me, flashed their &#8216;Pretty in Pink&#8217; avatars around&#8230; How could I say no?!?</p>
<h4><strong>Pretty in Pink line up</strong></h4>
<ul>
<li>Zephon  (captain)</li>
<li>Bl1nd (vice captain)</li>
<li>UltiXorZ</li>
<li>GoldenPantsMan</li>
<li>Point_Blank</li>
<li>Phenix</li>
<li>Peng</li>
<li>InHumaN<strong><br />
</strong></li>
</ul>
<h3><strong>LeGioN &#8211; |LgN|<a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/lgn/" rel="attachment wp-att-6357"><img class="alignright size-full wp-image-6357" title="lgn" src="http://tf2.co.za/wp-content/uploads/2011/11/lgn.png" alt="lgn The 16Bit TF2 X Mas Invitational" width="179" height="184" /></a></strong></h3>
<p>This team is fairly new to the TF2 competitive scene. They have the legendary medic &#8216;Seamonkey&#8217; as part of the line up. They also recently added Nick &#8216;bluNt&#8217; Wilkens who is well known in the Quake Live community for his rocket launcher skills. Their dedication to improving their skill level by playing regular pickups has made them a team not to be underestimated.</p>
<h4><strong>LeGioN-Mix line up<br />
</strong></h4>
<ul>
<li>sLicK (captain)</li>
<li>seamonkey</li>
<li>bluNt</li>
<li>legacy</li>
<li>Jeff</li>
<li>Da Pastry</li>
<li>d4n (sub)</li>
</ul>
<h3><strong>Electronic All Stars &#8211; &#8216;eAs&#8217; <a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/logo-2/" rel="attachment wp-att-6458"><img class="alignright size-thumbnail wp-image-6458" title="logo" src="http://tf2.co.za/wp-content/uploads/2011/11/logo1-150x150.jpg" alt="logo1 150x150 The 16Bit TF2 X Mas Invitational" width="150" height="150" /></a><br />
</strong></h3>
<p>Duck is famous for his deadly bow. In the recent Highlander V2 competition he earned the &#8216;memorable moment&#8217; in the finals by taking out an engineer, sentry gun and scout on his own, armed with only his bow. His interest in competitive TF2 was sparked and with just a small nudge he was convinced to give 6 vs 6 a go. His team consists entirely of pubbers, we wish them all the best in the (sometimes) harsh world of competitive TF2 in South Africa.</p>
<h4><strong>Electronic All Stars line up</strong></h4>
<ul>
<li>Duck (captain)</li>
<li>GregoryF</li>
<li>Heckers (sub)</li>
<li>bOOm</li>
<li>Zeph</li>
<li>SpOOn</li>
<li>Rija</li>
</ul>
<h3><strong>Unbelievably Friendly Outsiders (UFO)<a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/capture-2/" rel="attachment wp-att-6372"><img class="alignright size-full wp-image-6372" title="Capture" src="http://tf2.co.za/wp-content/uploads/2011/11/Capture.png" alt="Capture The 16Bit TF2 X Mas Invitational" width="195" height="193" /></a></strong></h3>
<p>This team played in the recent Highlander V2 Cup. We saw some extraordinary game play from this mostly pub hero team as they walked over the competition and ended up playing in the finals. It will be interesting to see how they perform in the stricter 6 vs 6 format. Unlike Prime (see below), UFO have no problem publicising their top-secret-on-a-need-to-know-basis-only competitive player: Alien.</p>
<h4><strong>UFO line up</strong></h4>
<ul>
<li>LikaLota (captain)</li>
<li>Shooter / Evil Clown (sub)</li>
<li>Acrobat</li>
<li>noobstick</li>
<li>Splat</li>
<li>CaRty</li>
<li>Alien<strong><br />
</strong></li>
</ul>
<h3><strong>R@pe<a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/capture-3/" rel="attachment wp-att-6394"><img class="alignright size-full wp-image-6394" title="Capture" src="http://tf2.co.za/wp-content/uploads/2011/11/Capture1.png" alt="Capture1 The 16Bit TF2 X Mas Invitational" width="213" height="232" /></a></strong></h3>
<p>This team&#8217;s name should rather be &#8216;Rage&#8217;, since its founder is Whisp. His rage has scared away many a &#8216;wide eyed&#8217; newbie from playing TF2 competitive and his teamies can verify that he is given to moments of utter rage.  I will definitely keep a close eye on the development of this pub team, all the best and don&#8217;t take it personally <img src='http://tf2.co.za/wp-includes/images/smilies/icon_wink.gif' alt="icon wink The 16Bit TF2 X Mas Invitational" class='wp-smiley' title="The 16Bit TF2 X Mas Invitational" /> </p>
<h4><strong>R@pe line up</strong></h4>
<ul>
<li><strong></strong>Whisp (captain)</li>
<li>Lycan</li>
<li>tr@in</li>
<li>Yang</li>
<li>Geno</li>
<li>xMattx</li>
</ul>
<h3><strong>PRIME<a href="http://tf2.co.za/competitions/the-16bit-tf2-x-mas-invitational/attachment/capture-4/" rel="attachment wp-att-6403"><img class="alignright size-full wp-image-6403" title="Capture" src="http://tf2.co.za/wp-content/uploads/2011/11/Capture2.png" alt="Capture2 The 16Bit TF2 X Mas Invitational" width="186" height="185" /></a></strong></h3>
<p>This team boasts having one of the best TF2 competitive players on board. He previously played in a clan that were undefeated for a very long time. At this stage his true identity will be kept secret due to the possibility of it causing total fear and even lead to opponents canceling matches. Under his mentoring this team can definitely become a force to be reckoned with.</p>
<h4><strong>PRIME line up</strong></h4>
<ul>
<li>Ulfr (captain)</li>
<li>Xombi</li>
<li>Acidman</li>
<li>Alphabet</li>
<li>Wasabi</li>
<li>Tokkelos</li>
<li>Gimlief</li>
</ul>
<h2><strong>Competition rules</strong></h2>
<h3><strong></strong><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;">Round robin all teams will play each other once.</span></h3>
<p>The top 2 teams will qualify to the finals to be played as B03.</p>
<p>Each match is played over 2 maps, and the result is worked out over both maps.</p>
<ul>
<li> To win you must win both or win one and tie the other</li>
<li>To lose you must lose both or lose one and tie the other</li>
<li> To draw you must tie both or win one and lose the other</li>
</ul>
<h3>Map pool</h3>
<ul>
<li><span class="Apple-style-span" style="font-size: 12px;">Badlands </span></li>
<li><span class="Apple-style-span" style="font-size: 12px;">Freight</span></li>
<li><span class="Apple-style-span" style="font-size: 12px;">Granary </span></li>
<li><span class="Apple-style-span" style="font-size: 12px;">Gullywash</span></li>
</ul>
<div>Fixtures will be assigned by the tournament admins,(Lola &amp; RazerFox), Zephon and Geno is also available as admins should Lola and RazerFox not be online.</div>
<h3>Info and rules</h3>
<ul>
<li>Team Captains MUST have read the Cup Rules.</li>
<li>Players must play under the nicks they have registered with.</li>
<li>All participants must make sure that they have their TF2 in working condition. Players won’t be given any extra time to fix their game or Steam.</li>
<li>Subs allowed as long as they are not taking part for any other team on the competition and cannot sub for more than one team on the competition.<strong></strong></li>
<li>Subs must be approved by Lola</li>
</ul>
<h3>Match rules</h3>
<ul>
<li>Normal Gamemode: 6on6</li>
<li>Class limits: 1 medic, 1 demo, 1 heavy, 2 of the rest</li>
<li>Minimum of 5 players needed to play a match</li>
<li>Win limit = Point difference of 5</li>
<li>Time limit 30 minutes for all non-Stop-Watch-Maps</li>
<li>Golden Cap if required will be played with a time limit of 10 minutes and if no team wins the round in time the winner will be the team that has possession of the mid point.</li>
</ul>
<div>
<p><em>Note: Golden cap will only be required for the finals as they will be played as Best of 3 maps.</em></p>
</div>
<p><span class="Apple-style-span" style="font-size: 13px;"> Have a look at the general TF2 rules </span><a style="font-size: 13px;" href="http://tf2.co.za/info/rules/" target="_blank">here</a><span class="Apple-style-span" style="font-size: 13px;">.</span></p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p><strong><h2 class="wp-table-reloaded-table-name-id-142 wp-table-reloaded-table-name">Standings</h2>

<table id="wp-table-reloaded-id-142-no-1" class="wp-table-reloaded wp-table-reloaded-id-142">
<thead>
	<tr class="row-1 odd">
		<th class="column-1">#</th><th class="column-2">Teams</th><th class="column-3">G/P</th><th class="column-4">G/W</th><th class="column-5">G/D</th><th class="column-6">G/L</th><th class="column-7">R/D</th><th class="column-8">PTS</th>
	</tr>
</thead>
<tbody>
	<tr class="row-2 even">
		<td class="column-1">1</td><td class="column-2">R@pe</td><td class="column-3">4</td><td class="column-4">3</td><td class="column-5">1</td><td class="column-6">0</td><td class="column-7">26-10</td><td class="column-8">10</td>
	</tr>
	<tr class="row-3 odd">
		<td class="column-1">2</td><td class="column-2">PRIME</td><td class="column-3">3</td><td class="column-4">1</td><td class="column-5">2</td><td class="column-6">0</td><td class="column-7">13-7</td><td class="column-8">5</td>
	</tr>
	<tr class="row-4 even">
		<td class="column-1">3</td><td class="column-2">(UFO)</td><td class="column-3">3</td><td class="column-4">1</td><td class="column-5">1</td><td class="column-6">1</td><td class="column-7">13-12</td><td class="column-8">4</td>
	</tr>
	<tr class="row-5 odd">
		<td class="column-1">4</td><td class="column-2">pcZ</td><td class="column-3">4</td><td class="column-4">1</td><td class="column-5">0</td><td class="column-6">3</td><td class="column-7">15-20</td><td class="column-8">3</td>
	</tr>
	<tr class="row-6 even">
		<td class="column-1">5</td><td class="column-2">‘eAs’</td><td class="column-3">2</td><td class="column-4">0</td><td class="column-5">0</td><td class="column-6">2</td><td class="column-7">1-19</td><td class="column-8">0</td>
	</tr>
</tbody>
</table>
<span class="wp-table-reloaded-table-description-id-142 wp-table-reloaded-table-description">G/P     Games Played <br />
G/W    Games Won  <br />
G/D     Games Drawn  <br />
G/L     Games Lost   <br />
R/D     Round Difference<br />
PTS    Points <br />
<br />
</span>
</strong></p>
<p><strong><h2 class="wp-table-reloaded-table-name-id-141 wp-table-reloaded-table-name">Fixtures</h2>

<table id="wp-table-reloaded-id-141-no-1" class="wp-table-reloaded wp-table-reloaded-id-141">
<thead>
	<tr class="row-1 odd">
		<th class="column-1">Date/Time</th><th class="column-2">Team vs</th><th class="column-3">Team</th><th class="column-4">Map</th><th class="column-5">Server/Result</th>
	</tr>
</thead>
<tbody>
	<tr class="row-2 even">
		<td class="column-1">4/12-7PM</td><td class="column-2">pcZ</td><td class="column-3">‘eAs’</td><td class="column-4">Badlands/Freight</td><td class="column-5">5-0 pcZ - 4-1 pcZ </td>
	</tr>
	<tr class="row-3 odd">
		<td class="column-1">4/12-7PM</td><td class="column-2">UFO</td><td class="column-3">R@pe</td><td class="column-4">Badlands/Freight</td><td class="column-5">4-2 R@pe - 3-0 R@pe</td>
	</tr>
	<tr class="row-4 even">
		<td class="column-1">4/12-8:15PM</td><td class="column-2">pcZ</td><td class="column-3">R@pe</td><td class="column-4">Granary/Gullywash</td><td class="column-5">3-3 - 2-1R@pe</td>
	</tr>
	<tr class="row-5 odd">
		<td class="column-1">5-10/12</td><td class="column-2">‘eAs’</td><td class="column-3">PRIME</td><td class="column-4">Granary/Gullywash</td><td class="column-5">Match 1</td>
	</tr>
	<tr class="row-6 even">
		<td class="column-1">4/12-9:30PM</td><td class="column-2">pcZ</td><td class="column-3">UFO</td><td class="column-4">Badlands/Granary</td><td class="column-5">5-2 UFO - 3-0 UFO</td>
	</tr>
	<tr class="row-7 odd">
		<td class="column-1">5-10/12</td><td class="column-2">PRIME</td><td class="column-3">R@pe</td><td class="column-4">Badlands/Granary</td><td class="column-5">3-2 R@pe 2-1 PRIME</td>
	</tr>
	<tr class="row-8 even">
		<td class="column-1">5-10/12</td><td class="column-2">pcZ</td><td class="column-3">PRIME</td><td class="column-4">Freight/Gullywash</td><td class="column-5">1-0 PRIME - 5-0 PRIME</td>
	</tr>
	<tr class="row-9 odd">
		<td class="column-1">5-10/12</td><td class="column-2">‘eAs’</td><td class="column-3">UFO</td><td class="column-4">Freight/Gullywash</td><td class="column-5">Match 2</td>
	</tr>
	<tr class="row-10 even">
		<td class="column-1">5-10/12</td><td class="column-2">'eAs'</td><td class="column-3">R@pe</td><td class="column-4">Badlands/Gullywash</td><td class="column-5">5-0 R@pe 5-0 R@pe</td>
	</tr>
	<tr class="row-11 odd">
		<td class="column-1">5-10/12</td><td class="column-2">UFO</td><td class="column-3">PRIME</td><td class="column-4">Badlands/Gullywash</td><td class="column-5">2-2 1-1</td>
	</tr>
</tbody>
</table>
</strong></p>
<h3 style="text-align: center;"><strong><span style="color: #ff0000;">R@pe <span style="color: #000000;">vs</span> PRIME </span></strong></h3>
<p style="text-align: center;"><strong>Finals BO3 7PM</strong></p>
<p style="text-align: center;">STV tba</p>
</div>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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		<title>The obstacles to getting into competitive TF2</title>
		<link>http://tf2.co.za/news/the-obstacles-of-getting-into-competitive-tf2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-obstacles-of-getting-into-competitive-tf2</link>
		<comments>http://tf2.co.za/news/the-obstacles-of-getting-into-competitive-tf2/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 15:25:46 +0000</pubDate>
		<dc:creator>Zephon</dc:creator>
				<category><![CDATA[Opinions & Commentary]]></category>
		<category><![CDATA[TF2 News]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://tf2.co.za/?p=6111</guid>
		<description><![CDATA[<p>Zephon, captain of the long standing pcZ clan and Team Fortress 2 (TF2) veteran talks about his views of obstacles when trying to break into the competitive TF2 2 scene and how to overcome it. Introduction So to start with, let me introduce myself.  I am your friendly, ever supporting Zephon, &#8220;Ragebaas&#8221; to my clan-mates. &#8230; </p><p><a class="more-link block-button" href="http://tf2.co.za/news/the-obstacles-of-getting-into-competitive-tf2/">Continue reading &#187;</a></p><p><a href="http://tf2.co.za">TF2CSA</a></p>]]></description>
			<content:encoded><![CDATA[<p>Zephon, captain of the long standing pcZ clan and Team Fortress 2 (TF2) veteran talks about his views of obstacles when trying to break into the competitive TF2 2 scene and how to overcome it.</p>
<p><span id="more-6111"></span></p>
<h2>Introduction</h2>
<p>So to start with, let me introduce myself.  I am your friendly, ever supporting Zephon, &#8220;Ragebaas&#8221; to my clan-mates. If you have seen me on the pubs, I thank you for helping me on my way to get my strange scatter gun up to over 8500 kills. For those of you who frequent the pick-ups, you may recognize me as this&#8230;</p>
<div id="attachment_6129" class="wp-caption alignright" style="width: 244px"><a href="http://tf2.co.za/news/the-obstacles-of-getting-into-competitive-tf2/attachment/fatty/" rel="attachment wp-att-6129"><img class="size-medium wp-image-6129 " src="http://tf2.co.za/wp-content/uploads/2011/10/fatty-300x195.jpg" alt="fatty 300x195 The obstacles to getting into competitive TF2" width="234" height="120" title="The obstacles to getting into competitive TF2" /></a><p class="wp-caption-text">P.S: That happens to be the face I pull when I have to scout against Xt3rm!n@tor</p></div>
<p>The purpose of this article is just to point out some of the challenges new teams face when trying to break into the competitive scene of TF2. Hopefully this article will provide teams with enough insight so they can overcome these obstacles and stick together long enough to make it!</p>
<h2>Team Fortress 2, the game with the high learning curve we love so much.</h2>
<p>Most people start out their TF2 journey the same, by rocking the vote on the public (pub) servers. Pub servers, sadly, do very little to show someone how each of the classes truly work competitively. In a pub match it is every man (and woman) out for his (or her) self, your goal not being to win the map, but instead to be MVP on your team. Communication in pubs is less about pointing out enemy positions or co-coordinating pushes and more about raging at the players on your team because from your point of view, they are not doing a good enough job ensuring you get MVP.</p>
<p>The negatives out of the way, pubs are good for getting a general feel of TF2. They also help out with recognising how one should take on each class (to a small degree). The main thing pub did for most of us though, is give us a hunger for the competitive scene (those of us with a pair that is, I don’t mean a physical pair, but a metaphorical pair, that way I am not discriminating against girl gamers <img src='http://tf2.co.za/wp-includes/images/smilies/icon_razz.gif' alt="icon razz The obstacles to getting into competitive TF2" class='wp-smiley' title="The obstacles to getting into competitive TF2" />  ).</p>
<p>TF2 competitive, unlike most other competitive games in my opinion, is highly teamwork orientated. You can be one of the top individual players in S.A, but if your team is not coordinated and doesn&#8217;t pull their weight your team will struggle. Just being able to avoid a complete walkover against the mid-level teams takes a lot of reading, replays, and practice&#8230; and even after all that there is no guarantee you will be able to compete against the mid-level teams yet.</p>
<h2>Murder on the point</h2>
<p>This is one of the reasons players and teams get frustrated and then give up. But let’s be honest this is to be expected, the average gamer in my opinion is generally a lazy animal who would rather ditch a game he/she is struggling at and blame the game for being broken, rather than admit that it is their fault and put in the effort and work at getting better. That generalization moved over to the TF2 competitive scene and as a result of that TF2 competitive works as follows: A player comes from the pub scene where he rocks the proverbial socks with his/her mad heavy skills. He/she puts together a team of like-minded players and together they play against one of the established teams in a comp, they get murdered. Rather than try and learn from where they went wrong, they find it is easier to rather blame one another for their loss and as a result and the team breaks-up.</p>
<p>It takes time and effort to get a team to work (this cannot be stressed enough!), Operator did not just come into existence and start their domination of the TF2 scene! Severe, Vintage and Masters are where they are because of a lot of work! We at pcZ have been at this for, I think roughly around 8 or 9 months, and we still have to fight our asses off for our points in games against the guys in our division. Becoming a winning team is not easy, but heck it is darn worth it once you get there!</p>
<h2>Having a reliable and determined team</h2>
<p><a href="http://tf2.co.za/news/the-obstacles-of-getting-into-competitive-tf2/attachment/assemble/" rel="attachment wp-att-6138"><img class="alignright size-thumbnail wp-image-6138" src="http://tf2.co.za/wp-content/uploads/2011/10/assemble-150x150.jpg" alt="assemble 150x150 The obstacles to getting into competitive TF2" width="150" height="150" title="The obstacles to getting into competitive TF2" /></a>This is what separates the best teams from the one week teams; having a group of players who are prepared to go through the time and sacrifice to make something of their team. Players who are prepared to admit when they are wrong rather than just blame the others, players who are prepared to help their team mates with their shortcomings and be prepared to take the criticism of their players and improve. Reliability is not a strong point with the TF2 competitive scene in South  Africa, often teams are going into tourneys making use of the two man substitution rule because their players’ couldn’t pitch (Although this is rather irrelevant to the topic at hand). It is crucial that when your team begins its journey everyone is on the same page with where they want to go with the project.</p>
<h2>Conclusion (there it is over, take it and go)</h2>
<p>To finish this off, all I can say to new teams is this: don&#8217;t be disheartened and frustrated if your team is struggling against others. TF2&#8242;s competitive scene is tough, especially here in SA with most of the teams being TF2 veterans, but if there is one thing going for it-it is that this is a community that is prepared to help people learn the game and is courteous to the new guys (with the exception of a few tools, but that is impossible to escape, regardless of the game). Keep on trying, <strong>ask for help</strong>, <strong>join pick-ups</strong>, <strong>watch replays</strong> and most of all have fun. It is and always will be a game!</p>
<p><a href="http://tf2.co.za">TF2CSA</a></p>]]></content:encoded>
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